Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.

APIs don't need to reference any methods on EventWaitHandle
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-23 23:38:08 +00:00
parent 72dd3633ee
commit 8a22ac3f94
5 changed files with 6 additions and 6 deletions

View File

@@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// <param name='item'>/param>
/// <param name='coopSleepHandle'>/param>
void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
}
}