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Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
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@@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// <param name='item'>/param>
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/// <param name='coopSleepHandle'>/param>
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void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
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}
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}
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