Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.

APIs don't need to reference any methods on EventWaitHandle
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-23 23:38:08 +00:00
parent 72dd3633ee
commit 8a22ac3f94
5 changed files with 6 additions and 6 deletions

View File

@@ -143,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;