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Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
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@@ -143,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IUrlModule m_UrlModule = null;
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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{
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m_ScriptEngine = scriptEngine;
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m_host = host;
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