* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing

* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind
* There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but 
instead I'm going to opt for the easy solution of keeping them in the asset database, for now
This commit is contained in:
Justin Clarke Casey
2008-10-29 18:38:10 +00:00
parent 5cf6a7f118
commit 8a3157aa6a
8 changed files with 63 additions and 41 deletions

View File

@@ -202,7 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
// Make sure that any sender we currently have can get garbage collected
sender = null;
//m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
}
}
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
private void TextureSent(ITextureSender sender)
{
sender.Sending = false;
//m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
//m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID);
m_scene.AddPendingDownloads(-1);
}
}