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* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
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@@ -202,7 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
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//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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}
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@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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private void TextureSent(ITextureSender sender)
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{
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sender.Sending = false;
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//m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
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//m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID);
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m_scene.AddPendingDownloads(-1);
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}
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}
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