dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere

This commit is contained in:
UbitUmarov
2016-10-05 13:17:23 +01:00
parent f3e7603c37
commit 8a3958ad04
3 changed files with 79 additions and 60 deletions

View File

@@ -55,6 +55,9 @@ namespace OpenSim.Framework
/// </summary>
bool IsChildAgent { get; }
bool IsInTransit { get; }
bool isNPC { get;}
bool Invulnerable { get; set; }
/// <summary>
/// Avatar appearance data.