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Merge branch 'ubitwork' into avination
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@@ -1264,7 +1264,8 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 look = Velocity;
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if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
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// if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
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if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
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{
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look = new Vector3(0.99f, 0.042f, 0);
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}
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