* Fix for a potential race condition in ScenePresence.AbsolutePosition

* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
This commit is contained in:
John Hurliman
2009-10-30 03:01:15 -07:00
parent 7965b6eb61
commit 8a73dc0f8a
3 changed files with 42 additions and 42 deletions

View File

@@ -4952,8 +4952,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="throttlePacketType">Throttling category for the packet</param>
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
{
if (ChildAgentStatus())
Thread.Sleep(200);
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
}