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* Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
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@@ -4952,8 +4952,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="throttlePacketType">Throttling category for the packet</param>
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protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
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{
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if (ChildAgentStatus())
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Thread.Sleep(200);
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
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}
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