* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.

* Tweak the ODEPrim PID a bit more.
This commit is contained in:
Teravus Ovares
2009-04-16 08:11:05 +00:00
parent eac5d4015d
commit 8a7a0190e6
3 changed files with 18 additions and 11 deletions

View File

@@ -2140,8 +2140,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
((btGImpactMeshShape) prim_geom).setLocalScaling(new btVector3(1, 1, 1));
((btGImpactMeshShape) prim_geom).updateBound();
}
Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
Body.setUserPointer((IntPtr) m_localID);
//Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
//Body.setUserPointer((IntPtr) (int)m_localID);
_parent_scene.AddPrimToScene(this);
}
else