mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
* Tweak the ODEPrim PID a bit more.
This commit is contained in:
@@ -2140,8 +2140,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
||||
((btGImpactMeshShape) prim_geom).setLocalScaling(new btVector3(1, 1, 1));
|
||||
((btGImpactMeshShape) prim_geom).updateBound();
|
||||
}
|
||||
Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
Body.setUserPointer((IntPtr) m_localID);
|
||||
//Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
//Body.setUserPointer((IntPtr) (int)m_localID);
|
||||
_parent_scene.AddPrimToScene(this);
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user