* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.

* Tweak the ODEPrim PID a bit more.
This commit is contained in:
Teravus Ovares
2009-04-16 08:11:05 +00:00
parent eac5d4015d
commit 8a7a0190e6
3 changed files with 18 additions and 11 deletions

View File

@@ -134,7 +134,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_world.setGravity(m_gravity);
EnableCollisionInterface();
//EnableCollisionInterface();
}