Merge branch 'master' of opensimulator.org:/var/git/opensim

This commit is contained in:
Melanie Thielker
2017-01-06 17:07:44 +00:00
3 changed files with 2 additions and 21 deletions

View File

@@ -99,7 +99,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
private bool m_allowGridGods = false;
private bool m_RegionOwnerIsGod = false;
private bool m_RegionManagerIsGod = false;
private bool m_ParcelOwnerIsGod = false;
private bool m_SimpleBuildPermissions = false;
@@ -178,8 +177,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
new string[] { "Startup", "Permissions" }, true);
m_RegionManagerIsGod = Util.GetConfigVarFromSections<bool>(config, "region_manager_is_god",
new string[] { "Startup", "Permissions" }, false);
m_ParcelOwnerIsGod = Util.GetConfigVarFromSections<bool>(config, "parcel_owner_is_god",
new string[] { "Startup", "Permissions" }, false);
m_SimpleBuildPermissions = Util.GetConfigVarFromSections<bool>(config, "simple_build_permissions",
new string[] { "Startup", "Permissions" }, false);
@@ -718,6 +715,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (IsAdministrator(user))
return PermissionClass.Owner;
/* to review later
// Users should be able to edit what is over their land.
Vector3 taskPos = obj.AbsolutePosition;
ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y);
@@ -727,7 +725,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (!IsAdministrator(objectOwner))
return PermissionClass.Owner;
}
*/
// Group permissions
if ((obj.GroupID != UUID.Zero) && IsGroupMember(obj.GroupID, user, 0))
return PermissionClass.Group;