Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini

Defaulted to 65536 and 10, respectively
This commit is contained in:
Melanie Thielker
2008-07-20 15:19:26 +00:00
parent 212ab8c6d9
commit 8ae7dc628b
5 changed files with 81 additions and 63 deletions

View File

@@ -2131,12 +2131,12 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
public void Resize(LLVector3 scale, uint localID)
{
if(scale.X > 65536.0f)
scale.X = 65536.0f;
if(scale.Y > 65536.0f)
scale.Y = 65536.0f;
if(scale.Z > 65536.0f)
scale.Z = 65536.0f;
if(scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
if(scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
if(scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
SceneObjectPart part = GetChildPart(localID);
if (part != null)
@@ -2146,12 +2146,12 @@ namespace OpenSim.Region.Environment.Scenes
{
if(part.PhysActor.IsPhysical)
{
if(scale.X > 10.0f)
scale.X = 10.0f;
if(scale.Y > 10.0f)
scale.Y = 10.0f;
if(scale.Z > 10.0f)
scale.Z = 10.0f;
if(scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
if(scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
if(scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
part.PhysActor.Size =
new PhysicsVector(scale.X, scale.Y, scale.Z);
@@ -2179,20 +2179,20 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
if(scale.X > 65536.0f)
scale.X = 65536.0f;
if(scale.Y > 65536.0f)
scale.Y = 65536.0f;
if(scale.Z > 65536.0f)
scale.Z = 65536.0f;
if(scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
if(scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
if(scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
if(part.PhysActor != null && part.PhysActor.IsPhysical)
{
if(scale.X > 10.0f)
scale.X = 10.0f;
if(scale.Y > 10.0f)
scale.Y = 10.0f;
if(scale.Z > 10.0f)
scale.Z = 10.0f;
if(scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
if(scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
if(scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
float x = (scale.X / part.Scale.X);
float y = (scale.Y / part.Scale.Y);
@@ -2213,25 +2213,25 @@ namespace OpenSim.Region.Environment.Scenes
if(part.PhysActor != null && part.PhysActor.IsPhysical)
{
if(oldSize.X*x > 10.0f)
if(oldSize.X*x > m_scene.m_maxPhys)
{
f = 10.0f / oldSize.X;
f = m_scene.m_maxPhys / oldSize.X;
a = f / x;
x *= a;
y *= a;
z *= a;
}
if(oldSize.Y*y > 10.0f)
if(oldSize.Y*y > m_scene.m_maxPhys)
{
f = 10.0f / oldSize.Y;
f = m_scene.m_maxPhys / oldSize.Y;
a = f / y;
x *= a;
y *= a;
z *= a;
}
if(oldSize.Z*z > 10.0f)
if(oldSize.Z*z > m_scene.m_maxPhys)
{
f = 10.0f / oldSize.Z;
f = m_scene.m_maxPhys / oldSize.Z;
a = f / z;
x *= a;
y *= a;
@@ -2240,25 +2240,25 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
if(oldSize.X*x > 65536.0f)
if(oldSize.X*x > m_scene.m_maxNonphys)
{
f = 65536.0f / oldSize.X;
f = m_scene.m_maxNonphys / oldSize.X;
a = f / x;
x *= a;
y *= a;
z *= a;
}
if(oldSize.Y*y > 65536.0f)
if(oldSize.Y*y > m_scene.m_maxNonphys)
{
f = 65536.0f / oldSize.Y;
f = m_scene.m_maxNonphys / oldSize.Y;
a = f / y;
x *= a;
y *= a;
z *= a;
}
if(oldSize.Z*z > 65536.0f)
if(oldSize.Z*z > m_scene.m_maxNonphys)
{
f = 65536.0f / oldSize.Z;
f = m_scene.m_maxNonphys / oldSize.Z;
a = f / z;
x *= a;
y *= a;