By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)

Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
This commit is contained in:
Tedd Hansen
2008-02-24 16:41:56 +00:00
parent 952c8de189
commit 8af64c979f
6 changed files with 2284 additions and 2278 deletions

View File

@@ -482,43 +482,43 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSetStatus(int status, int value)
{
m_host.AddScriptLPS(1);
if ((status & LSL_BaseClass.STATUS_PHYSICS) == LSL_BaseClass.STATUS_PHYSICS)
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
{
m_host.AddFlag(LLObject.ObjectFlags.Physics);
}
if ((status & LSL_BaseClass.STATUS_PHANTOM) == LSL_BaseClass.STATUS_PHANTOM)
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
{
m_host.AddFlag(LLObject.ObjectFlags.Phantom);
}
if ((status & LSL_BaseClass.STATUS_CAST_SHADOWS) == LSL_BaseClass.STATUS_CAST_SHADOWS)
if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
{
m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
}
if ((status & LSL_BaseClass.STATUS_ROTATE_X) == LSL_BaseClass.STATUS_ROTATE_X)
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
{
NotImplemented("llSetStatus - STATUS_ROTATE_X");
}
if ((status & LSL_BaseClass.STATUS_ROTATE_Y) == LSL_BaseClass.STATUS_ROTATE_Y)
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
{
NotImplemented("llSetStatus - STATUS_ROTATE_Y");
}
if ((status & LSL_BaseClass.STATUS_ROTATE_Z) == LSL_BaseClass.STATUS_ROTATE_Z)
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
{
NotImplemented("llSetStatus - STATUS_ROTATE_Z");
}
if ((status & LSL_BaseClass.STATUS_BLOCK_GRAB) == LSL_BaseClass.STATUS_BLOCK_GRAB)
if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
{
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
}
if ((status & LSL_BaseClass.STATUS_DIE_AT_EDGE) == LSL_BaseClass.STATUS_DIE_AT_EDGE)
if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
{
NotImplemented("llSetStatus - STATUS_DIE_AT_EDGE");
}
if ((status & LSL_BaseClass.STATUS_RETURN_AT_EDGE) == LSL_BaseClass.STATUS_RETURN_AT_EDGE)
if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
{
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
}
if ((status & LSL_BaseClass.STATUS_SANDBOX) == LSL_BaseClass.STATUS_SANDBOX)
if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
{
NotImplemented("llSetStatus - STATUS_SANDBOX");
}
@@ -532,43 +532,43 @@ namespace OpenSim.Region.ScriptEngine.Common
Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.ObjectFlags.ToString());
switch (status)
{
case LSL_BaseClass.STATUS_PHYSICS:
case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
{
return 1;
}
return 0;
case LSL_BaseClass.STATUS_PHANTOM:
case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
{
return 1;
}
return 0;
case LSL_BaseClass.STATUS_CAST_SHADOWS:
case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
{
return 1;
}
return 0;
case LSL_BaseClass.STATUS_BLOCK_GRAB:
case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
return 0;
case LSL_BaseClass.STATUS_DIE_AT_EDGE:
case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
NotImplemented("llGetStatus - STATUS_DIE_AT_EDGE");
return 0;
case LSL_BaseClass.STATUS_RETURN_AT_EDGE:
case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
return 0;
case LSL_BaseClass.STATUS_ROTATE_X:
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
NotImplemented("llGetStatus - STATUS_ROTATE_X");
return 0;
case LSL_BaseClass.STATUS_ROTATE_Y:
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
return 0;
case LSL_BaseClass.STATUS_ROTATE_Z:
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
return 0;
case LSL_BaseClass.STATUS_SANDBOX:
case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
NotImplemented("llGetStatus - STATUS_SANDBOX");
return 0;
}
@@ -2553,23 +2553,23 @@ namespace OpenSim.Region.ScriptEngine.Common
{
switch ((int)rules.Data[i])
{
case (int)LSL_BaseClass.PSYS_PART_FLAGS:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
break;
case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartColor.R = (float)tempv.x;
prules.PartStartColor.G = (float)tempv.y;
prules.PartStartColor.B = (float)tempv.z;
break;
case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartStartColor.A = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
@@ -2578,74 +2578,74 @@ namespace OpenSim.Region.ScriptEngine.Common
prules.PartEndColor.B = (float)tempv.z;
break;
case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartEndColor.A = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartScaleX = (float)tempv.x;
prules.PartStartScaleY = (float)tempv.y;
break;
case (int)LSL_BaseClass.PSYS_PART_END_SCALE:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartEndScaleX = (float)tempv.x;
prules.PartEndScaleY = (float)tempv.y;
break;
case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartMaxAge = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartAcceleration.X = (float)tempv.x;
prules.PartAcceleration.Y = (float)tempv.y;
prules.PartAcceleration.Z = (float)tempv.z;
break;
case (int)LSL_BaseClass.PSYS_SRC_PATTERN:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
int tmpi = (int)rules.Data[i + 1];
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
prules.Texture = new LLUUID(rules.Data[i + 1].ToString());
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRate = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRadius = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMin = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMax = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.MaxAge = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
LLUUID key = LLUUID.Zero;
if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
{
@@ -2657,7 +2657,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
break;
case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
// AL: This is an assumption, since it is the only thing that would match.
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.AngularVelocity.X = (float)tempv.x;
@@ -2666,12 +2666,12 @@ namespace OpenSim.Region.ScriptEngine.Common
//cast?? prules.MaxAge = (float)rules[i + 1];
break;
case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.InnerAngle = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.OuterAngle = (float)tempf;
break;
@@ -3391,27 +3391,27 @@ namespace OpenSim.Region.ScriptEngine.Common
LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
switch (operation)
{
case LSL_BaseClass.LIST_STAT_RANGE:
case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE:
return nums.Range();
case LSL_BaseClass.LIST_STAT_MIN:
case BuiltIn_Commands_BaseClass.LIST_STAT_MIN:
return nums.Min();
case LSL_BaseClass.LIST_STAT_MAX:
case BuiltIn_Commands_BaseClass.LIST_STAT_MAX:
return nums.Max();
case LSL_BaseClass.LIST_STAT_MEAN:
case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN:
return nums.Mean();
case LSL_BaseClass.LIST_STAT_MEDIAN:
case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN:
return nums.Median();
case LSL_BaseClass.LIST_STAT_NUM_COUNT:
case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT:
return nums.NumericLength();
case LSL_BaseClass.LIST_STAT_STD_DEV:
case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV:
return nums.StdDev();
case LSL_BaseClass.LIST_STAT_SUM:
case BuiltIn_Commands_BaseClass.LIST_STAT_SUM:
return nums.Sum();
case LSL_BaseClass.LIST_STAT_SUM_SQUARES:
case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES:
return nums.SumSqrs();
case LSL_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
return nums.GeometricMean();
case LSL_BaseClass.LIST_STAT_HARMONIC_MEAN:
case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN:
return nums.HarmonicMean();
default:
return 0.0;
@@ -3576,9 +3576,9 @@ namespace OpenSim.Region.ScriptEngine.Common
public string llStringTrim(string src, int type)
{
m_host.AddScriptLPS(1);
if (type == (int)LSL_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
if (type == (int)LSL_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
if (type == (int)LSL_BaseClass.STRING_TRIM) { return src.Trim(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); }
return src;
}

View File

@@ -39,9 +39,11 @@ namespace OpenSim.Region.ScriptEngine.Common
LLUUID itemID)
: base(scriptEngine, host, localID, itemID)
{
Prim = new OSSLPrim(this);
}
private OSSLPrim Prim;
public OSSLPrim Prim;
public class OSSLPrim
{