By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)

Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
This commit is contained in:
Tedd Hansen
2008-02-24 16:41:56 +00:00
parent 952c8de189
commit 8af64c979f
6 changed files with 2284 additions and 2278 deletions

View File

@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
compileScript = String.Empty +
"import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" +
"package SecondLife {\r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.BuilIn_Commands { \r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
compileScript +
"} }\r\n";
return compileScript;
@@ -300,7 +300,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuilIn_Commands { \r\n" +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
@@ -312,7 +312,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuilIn_Commands: " +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";