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Update svn properties, add copyright headers, formatting cleanup.
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@@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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@@ -30,7 +57,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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if (!UUID.TryParse(urlparts[1], out sessionID))
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return false;
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// Check we match session
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if(sessionID != SessionId)
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if (sessionID != SessionId)
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return false;
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string method = urlparts[2];
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@@ -57,12 +84,12 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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private bool ProcessTextureRequest(string param, OSHttpResponse resp)
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{
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UUID assetID;
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if(!UUID.TryParse(param, out assetID))
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if (!UUID.TryParse(param, out assetID))
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return false;
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AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(assetID, true);
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if(asset == null)
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if (asset == null)
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return false;
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ManagedImage tmp;
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