add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...

This commit is contained in:
UbitUmarov
2017-07-13 20:21:18 +01:00
parent 4fe13ef639
commit 8b16131206
4 changed files with 104 additions and 47 deletions

View File

@@ -329,7 +329,8 @@ namespace OpenSim.Region.Framework.Scenes
private byte[] m_TextureAnimation;
private byte m_clickAction;
private Color m_color = Color.Black;
private readonly List<uint> m_lastColliders = new List<uint>();
private List<uint> m_lastColliders = new List<uint>();
private bool m_lastLandCollide;
private int m_linkNum;
private int m_scriptAccessPin;
@@ -2789,12 +2790,13 @@ namespace OpenSim.Region.Framework.Scenes
{
ColliderArgs colliderArgs = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
Scene parentScene = ParentGroup.Scene;
foreach (uint localId in colliders)
{
if (localId == 0)
continue;
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
SceneObjectPart obj = parentScene.GetSceneObjectPart(localId);
if (obj != null)
{
if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
@@ -2802,7 +2804,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
ScenePresence av = parentScene.GetScenePresence(localId);
if (av != null && (!av.IsChildAgent))
{
if (!dest.CollisionFilteredOut(av.UUID, av.Name))
@@ -2879,6 +2881,9 @@ namespace OpenSim.Region.Framework.Scenes
return;
// this a thread from physics ( heartbeat )
bool thisHitLand = false;
bool startLand = false;
bool endedLand = false;
CollisionEventUpdate a = (CollisionEventUpdate)e;
Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
@@ -2888,13 +2893,17 @@ namespace OpenSim.Region.Framework.Scenes
if (collissionswith.Count == 0)
{
if (m_lastColliders.Count == 0)
if (m_lastColliders.Count == 0 && !m_lastLandCollide)
return; // nothing to do
endedLand = m_lastLandCollide;
m_lastLandCollide = false;
foreach (uint localID in m_lastColliders)
{
endedColliders.Add(localID);
}
m_lastColliders.Clear();
}
else
@@ -2910,19 +2919,39 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint id in collissionswith.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
if(id == 0)
{
startedColliders.Add(id);
curcontact = collissionswith[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
thisHitLand = true;
if (!m_lastLandCollide)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
startLand = true;
curcontact = collissionswith[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
}
}
else
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
startedColliders.Add(id);
curcontact = collissionswith[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
}
}
}
@@ -2931,9 +2960,18 @@ namespace OpenSim.Region.Framework.Scenes
{
foreach (uint id in collissionswith.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
startedColliders.Add(id);
if(id == 0)
{
thisHitLand = true;
if (!m_lastLandCollide)
startLand = true;
}
else
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
startedColliders.Add(id);
}
}
}
@@ -2952,22 +2990,32 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localID in endedColliders)
m_lastColliders.Remove(localID);
if(m_lastLandCollide && !thisHitLand)
endedLand = true;
m_lastLandCollide = thisHitLand;
// play sounds.
if (soundinfolist.Count > 0)
CollisionSounds.PartCollisionSound(this, soundinfolist);
}
EventManager eventmanager = ParentGroup.Scene.EventManager;
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
SendCollisionEvent(scriptEvents.collision_start, startedColliders, eventmanager.TriggerScriptCollidingStart);
if (!VolumeDetectActive)
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
SendCollisionEvent(scriptEvents.collision , m_lastColliders , eventmanager.TriggerScriptColliding);
SendCollisionEvent(scriptEvents.collision_end , endedColliders , eventmanager.TriggerScriptCollidingEnd);
if (startedColliders.Contains(0))
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
if (m_lastColliders.Contains(0))
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
if (endedColliders.Contains(0))
SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
if (!VolumeDetectActive)
{
if (startLand)
SendLandCollisionEvent(scriptEvents.land_collision_start, eventmanager.TriggerScriptLandCollidingStart);
if (m_lastLandCollide)
SendLandCollisionEvent(scriptEvents.land_collision, eventmanager.TriggerScriptLandColliding);
if (endedLand)
SendLandCollisionEvent(scriptEvents.land_collision_end, eventmanager.TriggerScriptLandCollidingEnd);
}
}
// The Collision sounds code calls this
@@ -2986,7 +3034,7 @@ namespace OpenSim.Region.Framework.Scenes
volume = 0;
int now = Util.EnvironmentTickCount();
if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
if(Util.EnvironmentTickCountSubtract(now, LastColSoundSentTime) < 200)
return;
LastColSoundSentTime = now;