Renamed Compiler.LSL to Compiler.LSO

This commit is contained in:
Tedd Hansen
2007-08-10 16:22:20 +00:00
parent e7eeab90d6
commit 8b17e4da10
14 changed files with 40 additions and 32 deletions

View File

@@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public static class Common
{

View File

@@ -32,7 +32,7 @@ using System.Reflection.Emit;
using System.Threading;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
@@ -86,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
TypeBuilder typeBuilder = modBuilder.DefineType(
"LSL_ScriptObject",
TypeAttributes.Public | TypeAttributes.BeforeFieldInit,
typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass));
typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass));
//,
// typeof());
//, typeof(LSL_BuiltIn_Commands_Interface));

View File

@@ -32,7 +32,7 @@ using System.Text;
using System.Reflection;
using System.Reflection.Emit;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
partial class LSO_Parser
{

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
LSL_Builtins = LSLBuiltins;
Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called");
Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
//LSL_Builtins.llSay(0, "Test");
return;
}

View File

@@ -2,7 +2,7 @@
//using System.Collections.Generic;
//using System.Text;
//namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
//namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
//{
// public partial class LSL_BaseClass
// {

View File

@@ -2,11 +2,19 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
/*
* OPCODES
*
* These are internal "assembly" commands,
* basic operators like "ADD", "PUSH" and "POP"
*
* It also contains managed stack and keeps track of internal variables, etc.
*
*/
public void StoreToLocal(UInt32 index)

View File

@@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public class LSL_CLRInterface
{

View File

@@ -32,7 +32,7 @@ using System.Text;
using System.Reflection;
using System.Reflection.Emit;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
partial class LSO_Parser
{

View File

@@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public static class LSO_Enums
{

View File

@@ -33,7 +33,7 @@ using System.IO;
using System.Reflection;
using System.Reflection.Emit;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
partial class LSO_Parser
{

View File

@@ -31,7 +31,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
static class LSO_Struct
{

View File

@@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public interface LSL_BuiltIn_Commands_Interface
{

View File

@@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public class LSL_BuiltIn_Commands_TestImplementation : LSL_BuiltIn_Commands_Interface
{