Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
This commit is contained in:
Melanie
2013-03-14 22:34:15 +00:00
13 changed files with 353 additions and 60 deletions

View File

@@ -180,7 +180,7 @@ namespace OpenSim.Framework
/// Validate the key used for storing separate data stores.
/// </summary>
/// <param name='key'></param>
private static void ValidateKey(string key)
public static void ValidateKey(string key)
{
if (key.Length < MIN_STORE_NAME_LENGTH)
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);

View File

@@ -0,0 +1,98 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
/// <summary>
/// This class stores and retrieves dynamic objects.
/// </summary>
/// <remarks>
/// Experimental - DO NOT USE.
/// </remarks>
public class DOMap
{
private IDictionary<string, object> m_map;
public void Add(string key, object dynObj)
{
DAMap.ValidateKey(key);
lock (this)
{
if (m_map == null)
m_map = new Dictionary<string, object>();
m_map.Add(key, dynObj);
}
}
public bool ContainsKey(string key)
{
return Get(key) != null;
}
/// <summary>
/// Get a dynamic object
/// </summary>
/// <remarks>
/// Not providing an index method so that users can't casually overwrite each other's objects.
/// </remarks>
/// <param name='key'></param>
public object Get(string key)
{
lock (this)
{
if (m_map == null)
return null;
else
return m_map[key];
}
}
public bool Remove(string key)
{
lock (this)
{
if (m_map == null)
return false;
else
return m_map.Remove(key);
}
}
}
}

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@@ -218,7 +218,7 @@ namespace OpenSim.Framework
Console.WriteLine ("Looking for updates...");
Repositories.UpdateAllRepositories (ps);
Console.WriteLine ("Available add-in updates:");
bool found = false;
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
foreach (AddinRepositoryEntry entry in entries)
@@ -541,7 +541,7 @@ namespace OpenSim.Framework
{
list.AddRange(PluginRegistry.GetAddins());
}
catch(Exception e)
catch (Exception)
{
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
return x;

View File

@@ -303,12 +303,12 @@ namespace OpenSim.Framework
// Clamp the maximum magnitude of a vector
public static Vector3 ClampV(Vector3 x, float max)
{
Vector3 ret = x;
float lenSq = x.LengthSquared();
if (lenSq > (max * max))
{
x = x / x.Length() * max;
}
return x;
}