Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
This commit is contained in:
Melanie
2013-03-14 22:34:15 +00:00
13 changed files with 353 additions and 60 deletions

View File

@@ -2641,18 +2641,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
return new LSL_Rotation(Quaternion.Identity);
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
return new LSL_Rotation(Quaternion.Identity);
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
{
Quaternion rot = sp.Rotation;
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
}
return new LSL_Rotation(sp.GetWorldRotation());
}
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);