* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule

* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
This commit is contained in:
lbsa71
2008-03-13 19:55:18 +00:00
parent 12cb0d15f8
commit 8b6d29ff2e
10 changed files with 964 additions and 1157 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class ComplexObject : SceneObjectGroup
{
private readonly LLQuaternion m_rotationDirection;
protected override bool InSceneBackup
{
get
{
return false;
}
}
private class RotatingWheel : SceneObjectPart
{
private readonly LLQuaternion m_rotationDirection;
public RotatingWheel()
{
}
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
: base(
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
)
{
m_rotationDirection = rotationDirection;
Flags |= LLObject.ObjectFlags.Touch;
}
public override void UpdateMovement()
{
UpdateRotation(RotationOffset*m_rotationDirection);
}
}
public override void UpdateMovement()
{
UpdateGroupRotation(GroupRotation*m_rotationDirection);
base.UpdateMovement();
}
public ComplexObject()
{
}
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
{
m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
new LLQuaternion(0.05f, 0, 0)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
new LLQuaternion(-0.05f, 0, 0)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
new LLQuaternion(0.5f, 0, 0.05f)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
new LLQuaternion(-0.5f, 0, -0.05f)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
new LLQuaternion(0, 0.5f, 0.05f)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
new LLQuaternion(0, -0.5f, -0.05f)));
RootPart.Flags |= LLObject.ObjectFlags.Touch;
UpdateParentIDs();
}
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
{
m_parts.Remove(part.UUID);
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
}
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
{
if (m_parts.Count == 1)
{
m_parts.Remove(m_rootPart.UUID);
m_scene.RemoveEntity(this);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Diagnostics;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class CpuCounterObject : SceneObjectGroup
{
protected override bool InSceneBackup
{
get
{
return false;
}
}
private PerformanceCounter m_counter;
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
{
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
}
public override void UpdateMovement()
{
float cpu = m_counter.NextValue()/40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
RootPart.Resize( size );
base.UpdateMovement();
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class FileSystemObject : SceneObjectGroup
{
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
{
Text = fileInfo.Name;
ScheduleGroupForFullUpdate();
}
protected override bool InSceneBackup
{
get
{
return false;
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class MyNpcCharacter : IClientAPI
{
private uint movementFlag = 0;
private short flyState = 0;
private LLQuaternion bodyDirection = LLQuaternion.Identity;
private short count = 0;
#pragma warning disable 67
public event Action<IClientAPI> OnLogout;
public event ObjectPermissions OnObjectPermissions;
public event MoneyTransferRequest OnMoneyTransferRequest;
public event Action<IClientAPI> OnConnectionClosed;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;
public event SetAppearance OnSetAppearance;
public event AvatarNowWearing OnAvatarNowWearing;
public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
public event ObjectAttach OnObjectAttach;
public event StartAnim OnStartAnim;
public event StopAnim OnStopAnim;
public event LinkObjects OnLinkObjects;
public event DelinkObjects OnDelinkObjects;
public event RequestMapBlocks OnRequestMapBlocks;
public event RequestMapName OnMapNameRequest;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event DisconnectUser OnDisconnectUser;
public event RequestAvatarProperties OnRequestAvatarProperties;
public event SetAlwaysRun OnSetAlwaysRun;
public event GenericCall4 OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest;
public event Action<IClientAPI> OnRequestAvatarsData;
public event AddNewPrim OnAddPrim;
public event RequestGodlikePowers OnRequestGodlikePowers;
public event GodKickUser OnGodKickUser;
public event ObjectDuplicate OnObjectDuplicate;
public event UpdateVector OnGrabObject;
public event ObjectSelect OnDeGrabObject;
public event MoveObject OnGrabUpdate;
public event ViewerEffectEventHandler OnViewerEffect;
public event FetchInventory OnAgentDataUpdateRequest;
public event FetchInventory OnUserInfoRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event UpdateShape OnUpdatePrimShape;
public event ObjectExtraParams OnUpdateExtraParams;
public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
public event ObjectSelect OnObjectSelect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event Action<LLUUID> OnRemoveAvatar;
public event CreateNewInventoryItem OnCreateNewInventoryItem;
public event CreateInventoryFolder OnCreateNewInventoryFolder;
public event UpdateInventoryFolder OnUpdateInventoryFolder;
public event MoveInventoryFolder OnMoveInventoryFolder;
public event RemoveInventoryFolder OnRemoveInventoryFolder;
public event RemoveInventoryItem OnRemoveInventoryItem;
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UpdateInventoryItem OnUpdateInventoryItem;
public event CopyInventoryItem OnCopyInventoryItem;
public event MoveInventoryItem OnMoveInventoryItem;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event ConfirmXfer OnConfirmXfer;
public event RezScript OnRezScript;
public event UpdateTaskInventory OnUpdateTaskInventory;
public event RemoveTaskInventory OnRemoveTaskItem;
public event RequestAsset OnRequestAsset;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelAccessListRequest OnParcelAccessListRequest;
public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event ObjectDeselect OnObjectDeselect;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
public event FriendActionDelegate OnApproveFriendRequest;
public event FriendActionDelegate OnDenyFriendRequest;
public event FriendshipTermination OnTerminateFriendship;
public event PacketStats OnPacketStats;
public event MoneyBalanceRequest OnMoneyBalanceRequest;
public event UpdateAvatarProperties OnUpdateAvatarProperties;
#pragma warning restore 67
private LLUUID myID = LLUUID.Random();
public MyNpcCharacter(EventManager eventManager)
{
// startPos = new LLVector3(128, (float)(Util.RandomClass.NextDouble()*100), 2);
eventManager.OnFrame += Update;
}
private LLVector3 startPos = new LLVector3(128, 128, 2);
public virtual LLVector3 StartPos
{
get { return startPos; }
set { }
}
public virtual LLUUID AgentId
{
get { return myID; }
}
public LLUUID SessionId
{
get { return LLUUID.Zero; }
}
public LLUUID SecureSessionId
{
get { return LLUUID.Zero; }
}
public virtual string FirstName
{
get { return "Annoying"; }
}
private string lastName = "NPC" + Util.RandomClass.Next(1, 1000);
public virtual string LastName
{
get { return lastName; }
}
public virtual String Name
{
get { return FirstName + LastName; }
}
public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType)
{
}
public virtual void SendWearables(AvatarWearable[] wearables, int serial)
{
}
public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{
}
public virtual void Kick(string message)
{
}
public virtual void SendStartPingCheck(byte seq)
{
}
public virtual void SendAvatarPickerReply(AvatarPickerReplyPacket response)
{
}
public virtual void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
{
}
public virtual void SendKillObject(ulong regionHandle, uint localID)
{
}
public virtual void SetChildAgentThrottle(byte[] throttle)
{
}
public byte[] GetThrottlesPacked(float multiplier)
{
return new byte[0];
}
public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
{
}
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
}
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
}
public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
{
}
public virtual void SendLayerData(float[] map)
{
}
public virtual void SendLayerData(int px, int py, float[] map)
{
}
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
{
}
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
{
}
public virtual AgentCircuitData RequestClientInfo()
{
return new AgentCircuitData();
}
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt,
IPEndPoint newRegionExternalEndPoint, string capsURL)
{
}
public virtual void SendMapBlock(List<MapBlockData> mapBlocks)
{
}
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
{
}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL)
{
}
public virtual void SendTeleportFailed(string reason)
{
}
public virtual void SendTeleportLocationStart()
{
}
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
{
}
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
{
}
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
LLVector3 position, LLVector3 velocity, LLQuaternion rotation)
{
}
public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
{
}
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
{
}
public virtual void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, LLQuaternion rotation, byte clickAction)
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
LLVector3 position, LLQuaternion rotation, byte state)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
LLVector3 position, LLQuaternion rotation, LLVector3 velocity,
LLVector3 rotationalvelocity)
{
}
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID,
List<InventoryItemBase> items,
List<InventoryFolderBase> folders,
bool fetchFolders,
bool fetchItems)
{
}
public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
{
}
public virtual void SendInventoryItemCreateUpdate(InventoryItemBase Item)
{
}
public virtual void SendRemoveInventoryItem(LLUUID itemID)
{
}
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{
}
public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data)
{
}
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname)
{
}
public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
{
}
public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain,
byte flags)
{
}
public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
{
}
public void SendAlertMessage(string message)
{
}
public void SendAgentAlertMessage(string message, bool modal)
{
}
public void SendSystemAlertMessage(string message)
{
}
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
string url)
{
}
public virtual void SendRegionHandshake(RegionInfo regionInfo)
{
if (OnRegionHandShakeReply != null)
{
OnRegionHandShakeReply(this);
}
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
}
}
private void Update()
{
if (OnAgentUpdate != null)
{
AgentUpdatePacket pack = new AgentUpdatePacket();
pack.AgentData.ControlFlags = movementFlag;
pack.AgentData.BodyRotation = bodyDirection;
OnAgentUpdate(this, pack);
}
if (flyState == 0)
{
movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY |
(uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
flyState = 1;
}
else if (flyState == 1)
{
movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY |
(uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
flyState = 2;
}
else
{
movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY;
flyState = 0;
}
if (count >= 200)
{
if (OnChatFromViewer != null)
{
ChatFromViewerArgs args = new ChatFromViewerArgs();
args.Message = "Kinda quiet around here, isn't it?";
args.Channel = 0;
args.From = FirstName + " " + LastName;
args.Position = new LLVector3(128, 128, 26);
args.Sender = this;
args.Type = ChatTypeEnum.Shout;
OnChatFromViewer(this, args);
}
count = -1;
}
count++;
}
public bool AddMoney(int debit)
{
return false;
}
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
{
}
public void SendViewerTime(int phase)
{
}
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
LLUUID partnerID)
{
}
public void SetDebug(int newDebug)
{
}
public void InPacket(Packet NewPack)
{
}
public void Close(bool ShutdownCircuit)
{
}
public void Stop()
{
}
private uint m_circuitCode;
public uint CircuitCode
{
get { return m_circuitCode; }
set { m_circuitCode = value; }
}
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
{
}
public void SendLogoutPacket()
{
}
public void Terminate()
{
}
public ClientInfo GetClientInfo()
{
return null;
}
public void SetClientInfo(ClientInfo info)
{
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
[assembly: AssemblyCopyright("Copyright © 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class RegionModule : IRegionModule
{
#region IRegionModule Members
private Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
}
public void PostInitialise()
{
RegionInfo regionInfo = m_scene.RegionInfo;
LLVector3 pos = new LLVector3(110, 129, 27);
AddCpuCounter(regionInfo, pos);
AddComplexObjects(regionInfo, pos);
AddAvatars();
AddFileSystemObjects();
}
private void AddFileSystemObjects()
{
DirectoryInfo dirInfo = new DirectoryInfo(".");
float x = 0;
float z = 0;
foreach (FileInfo fileInfo in dirInfo.GetFiles())
{
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
x = x + 2;
if (x > 50)
{
x = 0;
z = z + 2;
}
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
m_scene.AddEntity(fileObject);
}
}
private void AddAvatars()
{
for (int i = 0; i < 2; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
m_scene.AddNewClient(m_character, false);
}
List<ScenePresence> avatars = m_scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar.AbsolutePosition =
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
}
}
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
{
int objs = 3;
for (int i = 0; i < (objs*objs*objs); i++)
{
LLVector3 posOffset = new LLVector3((i % objs) * 4, (i % (objs*objs)) / ( objs ) * 4, (i / (objs*objs)) * 4);
ComplexObject complexObject =
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + posOffset);
m_scene.AddEntity(complexObject);
}
}
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
{
SceneObjectGroup sceneObject =
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
m_scene.AddEntity(sceneObject);
}
public void Close()
{
m_scene = null;
}
public string Name
{
get { return GetType().AssemblyQualifiedName; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}