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BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does.
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@@ -793,7 +793,7 @@ public sealed class BSShapeCollection : IDisposable
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BulletShape newShape = new BulletShape(hullPtr, BSPhysicsShapeType.SHAPE_HULL);
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newShape.shapeKey = newHullKey;
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return newShape; // 'true' means a new shape has been added to this prim
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return newShape;
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}
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// Callback from convex hull creater with a newly created hull.
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