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a few more changes to texturesentry handling on libomv and os
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@@ -173,6 +173,8 @@ namespace OpenSim.Framework
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{
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if (m_array == null)
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{
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if(m_dict.Count == 0)
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return new TValue[0];
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m_array = new TValue[m_dict.Count];
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m_dict.Values.CopyTo(m_array, 0);
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}
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