a few more changes to texturesentry handling on libomv and os

This commit is contained in:
UbitUmarov
2019-01-14 00:35:45 +00:00
parent 4cfcf805b3
commit 8bb644159e
7 changed files with 96 additions and 59 deletions

View File

@@ -1947,7 +1947,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1968,7 +1968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
tex.DefaultTexture.RGBA = texcolor;
}
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
@@ -2069,7 +2069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].TexMapType = textype;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -2080,9 +2080,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.FaceTextures[i].TexMapType = textype;
}
tex.DefaultTexture.TexMapType = textype;
}
part.UpdateTextureEntry(tex.GetBytes());
tex.DefaultTexture.TexMapType = textype;
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2099,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Glow = glow;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -2110,9 +2110,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.FaceTextures[i].Glow = glow;
}
tex.DefaultTexture.Glow = glow;
}
part.UpdateTextureEntry(tex.GetBytes());
tex.DefaultTexture.Glow = glow;
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2151,7 +2151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tex.CreateFace((uint) face);
tex.FaceTextures[face].Shiny = sval;
tex.FaceTextures[face].Bump = bump;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -2163,10 +2163,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tex.FaceTextures[i].Shiny = sval;
tex.FaceTextures[i].Bump = bump;
}
tex.DefaultTexture.Shiny = sval;
tex.DefaultTexture.Bump = bump;
}
part.UpdateTextureEntry(tex.GetBytes());
tex.DefaultTexture.Shiny = sval;
tex.DefaultTexture.Bump = bump;
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2182,7 +2182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Fullbright = bright;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -2195,7 +2195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
tex.DefaultTexture.Fullbright = bright;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2263,7 +2263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -2287,7 +2287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tex.DefaultTexture.RGBA = texcolor;
}
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2464,7 +2464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = textureID;
tex.FaceTextures[face] = texface;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
@@ -2477,7 +2477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
tex.DefaultTexture.TextureID = textureID;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2504,7 +2504,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texface.RepeatU = (float)u;
texface.RepeatV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
@@ -2519,7 +2519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2545,7 +2545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
@@ -2560,7 +2560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
}
@@ -2585,7 +2585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
@@ -2598,7 +2598,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
tex.DefaultTexture.Rotation = (float)rotation;
part.UpdateTextureEntry(tex.GetBytes());
part.UpdateTextureEntry(tex);
return;
}
}
@@ -13110,6 +13110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ParcelMediaCommandEnum? commandToSend = null;
float time = 0.0f; // default is from start
uint cmndFlags = 0;
ScenePresence presence = null;
int cmd;
for (int i = 0; i < commandList.Data.Length; i++)
@@ -13142,19 +13143,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ParcelMediaCommandEnum.Loop:
loop = 1;
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_LOOP);
commandToSend = command;
update = true; //need to send the media update packet to set looping
break;
case ParcelMediaCommandEnum.Play:
loop = 0;
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_PLAY);
commandToSend = command;
update = true; //need to send the media update packet to make sure it doesn't loop
break;
case ParcelMediaCommandEnum.Pause:
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_PAUSE);
commandToSend = command;
break;
case ParcelMediaCommandEnum.Stop:
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_STOP);
commandToSend = command;
break;
case ParcelMediaCommandEnum.Unload:
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_UNLOAD);
commandToSend = command;
break;
@@ -13190,6 +13200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (commandList.Data[i + 1] is LSL_Float)
{
time = (float)(LSL_Float)commandList.Data[i + 1];
cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_TIME);
}
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TIME must be a float");
++i;
@@ -13316,14 +13327,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (sp.currentParcelUUID == landData.GlobalID)
{
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
sp.ControllingClient.SendParcelMediaCommand(cmndFlags,
commandToSend.Value, time);
}
});
}
else if (!presence.IsChildAgent)
{
presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
presence.ControllingClient.SendParcelMediaCommand(cmndFlags,
commandToSend.Value, time);
}
}
@@ -13334,6 +13345,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
LSL_List list = new LSL_List();
Vector3 pos = m_host.AbsolutePosition;
ILandObject landObject = World.LandChannel.GetLandObject(pos);
if(landObject == null)
return list;
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false))
return list;
LandData land = landObject.LandData;
if(land == null)
return list;
//TO DO: make the implementation for the missing commands
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
for (int i = 0; i < aList.Data.Length; i++)
@@ -13344,27 +13368,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
{
case ParcelMediaCommandEnum.Url:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
list.Add(new LSL_String(land.MediaURL));
break;
case ParcelMediaCommandEnum.Desc:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description));
list.Add(new LSL_String(land.MediaDescription));
break;
case ParcelMediaCommandEnum.Texture:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString()));
list.Add(new LSL_String(land.MediaID.ToString()));
break;
case ParcelMediaCommandEnum.Type:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType));
list.Add(new LSL_String(land.MediaType));
break;
case ParcelMediaCommandEnum.Size:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight));
list.Add(new LSL_String(land.MediaWidth));
list.Add(new LSL_String(land.MediaHeight));
break;
default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
NotImplemented("llParcelMediaQuery", "Parameter not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
break;
}
}
}
ScriptSleep(m_sleepMsOnParcelMediaQuery);