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* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin. More on this later.
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@@ -127,6 +127,7 @@ namespace OpenSim.Region.ClientStack
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scene.PhysicsScene = GetPhysicsScene();
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel(regionInfo.EstateSettings.waterHeight);
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//Master Avatar Setup
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UserProfileData masterAvatar;
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