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*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
Testing this may require several people.
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@@ -1305,7 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketsSentCount++;
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// Put the UDP payload on the wire
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AsyncBeginSend(buffer);
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//AsyncBeginSend(buffer);
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SyncSend(buffer);
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// Keep track of when this packet was sent out (right now)
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outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
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