mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
* Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
* This conforms better to other module usage
This commit is contained in:
@@ -29,6 +29,7 @@ using System;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.ClientStack;
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using OpenSim.Framework.Communications;
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@@ -91,26 +92,24 @@ namespace OpenSim.Region.Environment
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/// <param name="port"></param>
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/// <param name="proxyPortOffset"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="settings">
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/// <param name="configSource">
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/// Can be null, in which case default values are used
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/// </param>
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings settings,
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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if (null == settings)
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settings = new ClientStackUserSettings();
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{
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if (plugin != null)
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{
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IClientNetworkServer server =
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(IClientNetworkServer) Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, settings, assetCache, authenticateClass);
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, assetCache, authenticateClass);
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return server;
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}
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@@ -27,6 +27,7 @@
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using System.Net;
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using System.Net.Sockets;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications.Cache;
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@@ -36,7 +37,7 @@ namespace OpenSim.Region.ClientStack
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public interface IClientNetworkServer
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{
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void Initialise(
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings settings,
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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AssetCache assetCache, AgentCircuitManager authenticateClass);
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Socket Server { get; }
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@@ -1961,7 +1961,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
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{
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m_activeGroupID = activegroupid;
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m_activeGroupName = groupname;
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m_activeGroupPowers = grouppowers;
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@@ -322,6 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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ResendThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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}
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if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0)
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{
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LLQueItem qpack = LandOutgoingPacketQueue.Dequeue();
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@@ -330,6 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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LandThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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}
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if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0)
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{
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LLQueItem qpack = WindOutgoingPacketQueue.Dequeue();
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@@ -338,6 +340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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WindThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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}
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if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0)
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{
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LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue();
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@@ -346,6 +349,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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CloudThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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}
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if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
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{
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LLQueItem qpack;
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@@ -362,6 +366,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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TaskThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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}
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if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0)
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{
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LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
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@@ -370,6 +375,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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TextureThrottle.AddBytes(qpack.Packet.ToBytes().Length);
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}
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if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0)
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{
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LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue();
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@@ -33,6 +33,7 @@ using System.Net.Sockets;
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using System.Reflection;
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using OpenMetaverse.Packets;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Scenes;
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@@ -127,10 +128,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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public LLUDPServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings userSettings,
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, userSettings, assetCache, authenticateClass);
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, assetCache, authenticateClass);
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}
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/// <summary>
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@@ -140,13 +141,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="port"></param>
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/// <param name="proxyPortOffsetParm"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="userSettings"></param>
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/// <param name="configSource"></param>
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/// <param name="assetCache"></param>
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/// <param name="circuitManager"></param>
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public void Initialise(
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings userSettings,
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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AssetCache assetCache, AgentCircuitManager circuitManager)
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{
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// XXX Temporary until we start unpacking the config source
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// TODO: Don't forget to account for the null possibility
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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proxyPortOffset = proxyPortOffsetParm;
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listenPort = (uint) (port + proxyPortOffsetParm);
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listenIP = _listenIP;
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@@ -27,6 +27,7 @@
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using System.Net;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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@@ -68,12 +69,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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out AgentCircuitManager acm)
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{
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IConfigSource configSource = new IniConfigSource();
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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testLLUDPServer = new TestLLUDPServer();
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acm = new AgentCircuitManager();
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uint port = 666;
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testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm);
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testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm);
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testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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testLLUDPServer.LocalScene = scene;
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}
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@@ -122,14 +122,16 @@ namespace OpenSim.Region.ClientStack
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/// <summary>
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/// Create a scene and its initial base structures.
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/// </summary>
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/// TODO: Really configSource shouldn't be passed in here, but should be moved up to BaseOpenSimServer and
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/// made common to all the servers.
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///
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/// <param name="regionInfo"></param>
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/// <param name="proxyOffset"></param>
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/// <param name="clientStackUserSettings"></param>
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/// <param name="configSource"></param>
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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protected Scene SetupScene(
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RegionInfo regionInfo, int proxyOffset, ClientStackUserSettings clientStackUserSettings,
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out IClientNetworkServer clientServer)
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RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
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{
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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@@ -140,7 +142,7 @@ namespace OpenSim.Region.ClientStack
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clientServer
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= m_clientStackManager.CreateServer(
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, clientStackUserSettings,
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
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m_assetCache, circuitManager);
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regionInfo.InternalEndPoint.Port = (int)port;
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