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https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
Clean up
This commit is contained in:
24
Server.cs
24
Server.cs
@@ -45,8 +45,8 @@ namespace OpenSim
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public interface ServerCallback
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{
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//should replace with delegates
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void MainCallback(Packet pack, User_Agent_info User_info);
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void NewUserCallback(User_Agent_info User_info);
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void MainCallback(Packet pack, UserAgentInfo User_info);
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void NewUserCallback(UserAgentInfo User_info);
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void ErrorCallback(string text);
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}
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public class Server
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@@ -197,7 +197,7 @@ namespace OpenSim
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/// </summary>
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/// <param name="packet">Packet to be sent</param>
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/// <param name="incrementSequence">Increment sequence number?</param>
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public void SendPacket(Packet packet, bool incrementSequence, User_Agent_info User_info)
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public void SendPacket(Packet packet, bool incrementSequence, UserAgentInfo User_info)
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{
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byte[] buffer;
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int bytes;
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@@ -324,7 +324,7 @@ namespace OpenSim
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/// <summary>
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/// Sends out pending acknowledgements
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/// </summary>
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private void SendAcks(User_Agent_info User_info)
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private void SendAcks(UserAgentInfo User_info)
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{
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lock (User_info.PendingAcks)
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{
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@@ -358,7 +358,7 @@ namespace OpenSim
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/// <summary>
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/// Resend unacknowledged packets
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/// </summary>
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private void ResendUnacked(User_Agent_info User_info)
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private void ResendUnacked(UserAgentInfo User_info)
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{
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if (connected)
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{
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@@ -397,7 +397,7 @@ namespace OpenSim
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// Update the disconnect flag so this sim doesn't time out
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DisconnectCandidate = false;
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User_Agent_info User_info=null;
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UserAgentInfo User_info=null;
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lock (RecvBuffer)
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{
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@@ -416,7 +416,7 @@ namespace OpenSim
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if (packet.Type == PacketType.UseCircuitCode)
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{
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UseCircuitCodePacket cir_pack=(UseCircuitCodePacket)packet;
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User_Agent_info new_user=new User_Agent_info();
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UserAgentInfo new_user=new UserAgentInfo();
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new_user.circuitCode=cir_pack.CircuitCode.Code;
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new_user.AgentID=cir_pack.CircuitCode.ID;
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new_user.SessionID=cir_pack.CircuitCode.SessionID;
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@@ -429,13 +429,13 @@ namespace OpenSim
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}
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User_Agent_info temp_agent=null;
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UserAgentInfo temp_agent=null;
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IPEndPoint send_ip=(IPEndPoint)epSender;
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// this.callback_object.error("incoming: address is "+send_ip.Address +"port number is: "+send_ip.Port.ToString());
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for(int ii=0; ii<this.User_agents.Count ; ii++)
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{
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temp_agent=(User_Agent_info)this.User_agents[ii];
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temp_agent=(UserAgentInfo)this.User_agents[ii];
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IPEndPoint ag_ip=(IPEndPoint)temp_agent.endpoint;
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//this.callback_object.error("searching: address is "+ag_ip.Address +"port number is: "+ag_ip.Port.ToString());
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@@ -563,7 +563,7 @@ namespace OpenSim
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//TODO for each user_agent_info
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for(int i=0; i<this.User_agents.Count; i++)
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{
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User_Agent_info user=(User_Agent_info)this.User_agents[i];
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UserAgentInfo user=(UserAgentInfo)this.User_agents[i];
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SendAcks(user);
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ResendUnacked(user);
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@@ -619,7 +619,7 @@ namespace OpenSim
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}
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}
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public class User_Agent_info
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public class UserAgentInfo
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{
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public EndPoint endpoint;
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public LLUUID AgentID;
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@@ -636,7 +636,7 @@ namespace OpenSim
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// ACKs that are queued up to be sent to the simulator
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public Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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public User_Agent_info()
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public UserAgentInfo()
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{
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}
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