Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.

Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
This commit is contained in:
Tedd Hansen
2008-02-02 02:35:56 +00:00
parent 667197f24d
commit 8ccc12d642
4 changed files with 256 additions and 38 deletions

View File

@@ -58,6 +58,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// </summary>
private void StopMaintenanceThread()
{
#if DEBUG
m_ScriptEngine.Log.Debug(m_ScriptEngine.ScriptEngineName, "StopMaintenanceThread() called");
#endif
PleaseShutdown = true;
Thread.Sleep(100);
try
{
if (MaintenanceThreadThread != null)
@@ -70,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
catch (Exception ex)
{
m_ScriptEngine.Log.Error("EventQueueManager", "Exception stopping maintenence thread: " + ex.ToString());
m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception stopping maintenence thread: " + ex.ToString());
}
}