Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.

Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
This commit is contained in:
Tedd Hansen
2008-02-02 02:35:56 +00:00
parent 667197f24d
commit 8ccc12d642
4 changed files with 256 additions and 38 deletions

View File

@@ -49,13 +49,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// UNLOAD SCRIPT
// PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
private Compiler.LSL.Compiler LSLCompiler;
public override void _StartScript(uint localID, LLUUID itemID, string Script)
{
//IScriptHost root = host.GetRoot();
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
// First time start? Lets fire up our compiler...
if (LSLCompiler == null)
LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
//IScriptHost root = host.GetRoot();
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string ScriptSource = String.Empty;
@@ -65,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
try
{
// Compile (We assume LSL)
ScriptSource = LSLCompiler.CompileFromLSLText(Script);
ScriptSource = LSLCompiler.PerformScriptCompile(Script);
#if DEBUG
long before;