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Implementing PRIM_LINK_TARGET in a non-recursive fashion
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@@ -126,7 +126,7 @@ namespace OpenSim.Framework
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public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(
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uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom,ExtraPhysicsData PhysData, IClientAPI remoteClient);
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uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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