Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new

code.
This commit is contained in:
Melanie
2012-02-26 14:30:24 +01:00
parent 9a15bba99b
commit 8cdc115c91
5 changed files with 9 additions and 11 deletions

View File

@@ -2484,13 +2484,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llApplyRotationalImpulse(LSL_Vector force, int local)
{
m_host.AddScriptLPS(1);
m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
}
public void llSetTorque(LSL_Vector torque, int local)
{
m_host.AddScriptLPS(1);
m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
}
public LSL_Vector llGetTorque()