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Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
code.
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@@ -2484,13 +2484,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llApplyRotationalImpulse(LSL_Vector force, int local)
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{
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m_host.AddScriptLPS(1);
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m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
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m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
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}
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public void llSetTorque(LSL_Vector torque, int local)
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{
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m_host.AddScriptLPS(1);
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m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
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m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
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}
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public LSL_Vector llGetTorque()
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