* Adds Normal to the fields returned by the Physics Raycaster

* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-12-05 22:18:00 -05:00
parent 8e089b6d8d
commit 8d196dbd14
3 changed files with 30 additions and 8 deletions

View File

@@ -1105,7 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="collisionPoint"></param>
/// <param name="localid"></param>
/// <param name="distance"></param>
public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance)
public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
{
const float POSITION_TOLERANCE = 0.02f;
const float VELOCITY_TOLERANCE = 0.02f;
@@ -1686,8 +1686,13 @@ namespace OpenSim.Region.Framework.Scenes
bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
bool SitTargetisSet =
(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f &&
avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f));
(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f &&
(
avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion
|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
)
));
if (SitTargetisSet && SitTargetUnOccupied)
{
@@ -1750,7 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
StandUp();
}
m_nextSitAnimation = "SIT";
//SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
SceneObjectPart part = FindNextAvailableSitTarget(targetID);
@@ -1762,12 +1767,23 @@ namespace OpenSim.Region.Framework.Scenes
}
m_requestedSitTargetID = part.LocalId;
//m_requestedSitOffset = offset;
//offset.X += part.Scale.X;// *offset.X;
//offset.Y += part.Scale.Y;// * offset.Y;
//offset.Z += part.Scale.Z;// * offset.Z;
//m_requestedSitOffset = offset;
m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
}
else
{
m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
}
if (m_scene.PhysicsScene.SupportsRayCast())
{
//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
}
SendSitResponse(remoteClient, targetID, offset);
}