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* Adds Normal to the fields returned by the Physics Raycaster
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
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@@ -1105,7 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="collisionPoint"></param>
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/// <param name="localid"></param>
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/// <param name="distance"></param>
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public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance)
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public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
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{
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const float POSITION_TOLERANCE = 0.02f;
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const float VELOCITY_TOLERANCE = 0.02f;
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@@ -1686,8 +1686,13 @@ namespace OpenSim.Region.Framework.Scenes
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bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
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bool SitTargetisSet =
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(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f &&
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avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f));
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(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f &&
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(
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avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion
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|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
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|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
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)
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));
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if (SitTargetisSet && SitTargetUnOccupied)
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{
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@@ -1750,7 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
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StandUp();
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}
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m_nextSitAnimation = "SIT";
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//SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
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SceneObjectPart part = FindNextAvailableSitTarget(targetID);
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@@ -1762,12 +1767,23 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_requestedSitTargetID = part.LocalId;
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//m_requestedSitOffset = offset;
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//offset.X += part.Scale.X;// *offset.X;
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//offset.Y += part.Scale.Y;// * offset.Y;
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//offset.Z += part.Scale.Z;// * offset.Z;
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//m_requestedSitOffset = offset;
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m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
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}
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else
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{
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m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
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}
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if (m_scene.PhysicsScene.SupportsRayCast())
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{
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//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
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}
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SendSitResponse(remoteClient, targetID, offset);
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}
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