* Adds Normal to the fields returned by the Physics Raycaster

* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-12-05 22:18:00 -05:00
parent 8e089b6d8d
commit 8d196dbd14
3 changed files with 30 additions and 8 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager
{
public delegate void physicsCrash();
public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance);
public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
public abstract class PhysicsScene
{
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Physics.Manager
public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
if (retMethod != null)
retMethod(false, Vector3.Zero, 0, 999999999999f);
retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero);
}
private class NullPhysicsScene : PhysicsScene

View File

@@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin
uint hitConsumerID = 0;
float distance = 999999999999f;
Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
Vector3 snormal = Vector3.Zero;
// Find closest contact and object.
lock (m_contactResults)
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin
hitConsumerID = cResult.ConsumerID;
distance = cResult.Depth;
hitYN = true;
snormal = cResult.Normal;
}
}
@@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// Return results
if (req.callbackMethod != null)
req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance);
req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
}
// This is the standard Near. Uses space AABBs to speed up detection.
@@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin
collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
collisionresult.Depth = contacts[i].depth;
collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
contacts[i].normal.Z);
lock (m_contactResults)
m_contactResults.Add(collisionresult);
}
@@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin
collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
collisionresult.Depth = contacts[i].depth;
collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
contacts[i].normal.Z);
lock (m_contactResults)
m_contactResults.Add(collisionresult);
@@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public Vector3 Pos;
public float Depth;
public uint ConsumerID;
public Vector3 Normal;
}
}