From: Richard Alimi <ralimi@us.ibm.com>

The following patch makes some enhancements to loading/saving the Xml2
format.

- Add streamed version of functionality for saving prims to Xml2
  format. The streamed version (optionally) allows for saving the
  prims whose positions appear within a particular bounding box.

- Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in
  the Scene class

- Extend loading from Xml2 (the streamed version) to optionally start
  scripts for the loaded scene objects)
This commit is contained in:
Dr Scofield
2008-08-15 07:20:38 +00:00
parent 8606a86d5c
commit 8d479fe5af
4 changed files with 106 additions and 12 deletions

View File

@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="fileName"></param>
public static void LoadPrimsFromXml2(Scene scene, string fileName)
{
LoadPrimsFromXml2(scene, new XmlTextReader(fileName));
LoadPrimsFromXml2(scene, new XmlTextReader(fileName), false);
}
/// <summary>
@@ -151,9 +151,10 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="scene"></param>
/// <param name="reader"></param>
public static void LoadPrimsFromXml2(Scene scene, TextReader reader)
/// <param name="startScripts"></param>
public static void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts)
{
LoadPrimsFromXml2(scene, new XmlTextReader(reader));
LoadPrimsFromXml2(scene, new XmlTextReader(reader), startScripts);
}
/// <summary>
@@ -161,7 +162,8 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="scene"></param>
/// <param name="reader"></param>
protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader)
/// <param name="startScripts"></param>
protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader, bool startScripts)
{
XmlDocument doc = new XmlDocument();
reader.WhitespaceHandling = WhitespaceHandling.None;
@@ -169,9 +171,17 @@ namespace OpenSim.Region.Environment.Scenes
reader.Close();
XmlNode rootNode = doc.FirstChild;
ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml2(scene, aPrimNode.OuterXml);
SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml);
if (obj != null && startScripts)
sceneObjects.Add(obj);
}
foreach (SceneObjectGroup sceneObject in sceneObjects)
{
sceneObject.CreateScriptInstances(0, true);
}
}
@@ -198,10 +208,36 @@ namespace OpenSim.Region.Environment.Scenes
SavePrimListToXml2(EntityList, fileName);
}
public static void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
{
List<EntityBase> EntityList = scene.GetEntities();
SavePrimListToXml2(EntityList, stream, min, max);
}
public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
try
{
StreamWriter stream = new StreamWriter(file);
try
{
SavePrimListToXml2(entityList, stream, LLVector3.Zero, LLVector3.Zero);
}
finally
{
stream.Close();
}
}
finally
{
file.Close();
}
}
public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
{
int primCount = 0;
stream.WriteLine("<scene>\n");
@@ -209,13 +245,23 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
SceneObjectGroup g = (SceneObjectGroup)ent;
if (!min.Equals(LLVector3.Zero) || !max.Equals(LLVector3.Zero))
{
LLVector3 pos = g.RootPart.GetWorldPosition();
if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z)
continue;
if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)
continue;
}
stream.WriteLine(g.ToXmlString2());
primCount++;
}
}
stream.WriteLine("</scene>\n");
stream.Close();
file.Close();
stream.Flush();
}
}
}