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https://github.com/opensim/opensim.git
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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -56,7 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
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/// bumps here should be compatible.
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/// </summary>
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public static int MAX_MAJOR_VERSION = 0;
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public static int MAX_MAJOR_VERSION = 1;
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protected Scene m_scene;
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protected Stream m_loadStream;
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@@ -49,7 +49,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public class ArchiveWriteRequestPreparation
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The minimum major version of OAR that we can write.
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/// </summary>
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public static int MIN_MAJOR_VERSION = 0;
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/// <summary>
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/// The maximum major version of OAR that we can write.
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/// </summary>
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public static int MAX_MAJOR_VERSION = 1;
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected Guid m_requestId;
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@@ -101,110 +111,137 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
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public void ArchiveRegion(Dictionary<string, object> options)
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{
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Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
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EntityBase[] entities = m_scene.GetEntities();
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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/*
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foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
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{
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if (name == lo.LandData.Name)
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try
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{
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Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
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EntityBase[] entities = m_scene.GetEntities();
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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/*
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foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
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{
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// This is the parcel we want
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if (name == lo.LandData.Name)
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{
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// This is the parcel we want
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}
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}
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*/
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// Filter entities so that we only have scene objects.
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// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
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// end up having to do this
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foreach (EntityBase entity in entities)
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{
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if (entity is SceneObjectGroup)
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{
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SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
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if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
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sceneObjects.Add((SceneObjectGroup)entity);
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}
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}
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*/
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// Filter entities so that we only have scene objects.
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// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
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// end up having to do this
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foreach (EntityBase entity in entities)
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{
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if (entity is SceneObjectGroup)
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
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if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
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sceneObjects.Add((SceneObjectGroup)entity);
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assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
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}
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count);
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// Make sure that we also request terrain texture assets
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RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
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if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
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assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
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if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
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assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
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if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
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assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
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if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
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assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
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TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
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// Asynchronously request all the assets required to perform this archive operation
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ArchiveWriteRequestExecution awre
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= new ArchiveWriteRequestExecution(
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sceneObjects,
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene,
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archiveWriter,
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m_requestId,
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options);
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m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
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// Write out control file. This has to be done first so that subsequent loaders will see this file first
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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m_scene.AssetService, awre.ReceivedAllAssets).Execute();
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}
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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catch (Exception)
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{
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assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
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}
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count);
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// Make sure that we also request terrain texture assets
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RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
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if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
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assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
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if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
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assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
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if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
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assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
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if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
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assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
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TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
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// Asynchronously request all the assets required to perform this archive operation
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ArchiveWriteRequestExecution awre
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= new ArchiveWriteRequestExecution(
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sceneObjects,
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene,
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archiveWriter,
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m_requestId,
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options);
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m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
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// Write out control file. This has to be done first so that subsequent loaders will see this file first
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options));
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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m_scene.AssetService, awre.ReceivedAllAssets).Execute();
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m_saveStream.Close();
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throw;
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}
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}
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/// <summary>
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/// Create the control file for the most up to date archive
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/// </summary>
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/// <returns></returns>
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public static string Create0p2ControlFile(Dictionary<string, object> options)
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public static string CreateControlFile(Dictionary<string, object> options)
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{
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int majorVersion = 0, minorVersion = 5;
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int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0;
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if (options.ContainsKey("version"))
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{
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minorVersion = 0;
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string[] parts = options["version"].ToString().Split('.');
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if (parts.Length >= 1)
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majorVersion = Int32.Parse(parts[0]);
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if (parts.Length >= 2)
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minorVersion = Int32.Parse(parts[1]);
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{
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majorVersion = Int32.Parse(parts[0]);
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if (parts.Length >= 2)
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minorVersion = Int32.Parse(parts[1]);
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}
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}
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if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
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{
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throw new Exception(
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string.Format(
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"OAR version number for save must be between {0} and {1}",
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MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
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}
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else if (majorVersion == MAX_MAJOR_VERSION)
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{
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// Force 1.0
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minorVersion = 0;
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}
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else if (majorVersion == MIN_MAJOR_VERSION)
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{
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// Force 0.4
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minorVersion = 4;
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}
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m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
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// if (majorVersion == 1)
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// {
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// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
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// }
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if (majorVersion == 1)
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{
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m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
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}
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StringWriter sw = new StringWriter();
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XmlTextWriter xtw = new XmlTextWriter(sw);
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@@ -122,13 +122,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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/// <summary>
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/// Test saving a V0.2 OpenSim Region Archive.
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/// Test saving an OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestSaveOarV0_2()
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public void TestSaveOar()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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@@ -212,10 +212,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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/// <summary>
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/// Test loading a V0.2 OpenSim Region Archive.
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/// Test loading an OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestLoadOarV0_2()
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public void TestLoadOar()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// upset load
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>()));
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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@@ -317,10 +317,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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/// <summary>
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/// Test loading the region settings of a V0.2 OpenSim Region Archive.
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/// Test loading the region settings of an OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestLoadOarV0_2RegionSettings()
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public void TestLoadOarRegionSettings()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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@@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>()));
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
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RegionSettings rs = new RegionSettings();
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rs.AgentLimit = 17;
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@@ -409,10 +409,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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/// <summary>
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/// Test merging a V0.2 OpenSim Region Archive into an existing scene
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/// Test merging an OpenSim Region Archive into an existing scene
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/// </summary>
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//[Test]
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public void TestMergeOarV0_2()
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public void TestMergeOar()
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{
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TestHelper.InMethod();
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//XmlConfigurator.Configure();
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