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Add copyright headers. Formatting cleanup.
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@@ -6852,7 +6852,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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part.ScriptSetTemporaryStatus(tempOnRez);
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break;
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case (int)ScriptBaseClass.PRIM_TEXGEN:
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if (remain < 2)
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return;
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@@ -6894,7 +6894,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public LSL_String llXorBase64Strings(string str1, string str2)
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{
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m_host.AddScriptLPS(1);
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@@ -7215,7 +7214,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// vector profilecut
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res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
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// vector tapera
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res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
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@@ -7228,7 +7226,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// float skew
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res.Add(new LSL_Float(Shape.PathSkew / 100.0));
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break;
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}
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break;
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@@ -7246,11 +7243,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_String(texface.TextureID.ToString()));
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res.Add(new LSL_Vector(texface.RepeatU,
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texface.RepeatV,
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0));
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texface.RepeatV,
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0));
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res.Add(new LSL_Vector(texface.OffsetU,
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texface.OffsetV,
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0));
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texface.OffsetV,
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0));
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res.Add(new LSL_Float(texface.Rotation));
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}
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}
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@@ -7262,11 +7259,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_String(texface.TextureID.ToString()));
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res.Add(new LSL_Vector(texface.RepeatU,
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texface.RepeatV,
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0));
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texface.RepeatV,
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0));
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res.Add(new LSL_Vector(texface.OffsetU,
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texface.OffsetV,
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0));
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texface.OffsetV,
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0));
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res.Add(new LSL_Float(texface.Rotation));
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}
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}
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@@ -7286,8 +7283,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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texcolor = tex.GetFace((uint)face).RGBA;
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res.Add(new LSL_Vector(texcolor.R,
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texcolor.G,
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texcolor.B));
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texcolor.G,
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texcolor.B));
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res.Add(new LSL_Float(texcolor.A));
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}
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}
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@@ -7295,8 +7292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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texcolor = tex.GetFace((uint)face).RGBA;
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res.Add(new LSL_Vector(texcolor.R,
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texcolor.G,
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texcolor.B));
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texcolor.G,
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texcolor.B));
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res.Add(new LSL_Float(texcolor.A));
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}
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break;
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@@ -7335,8 +7332,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_Float(shape.FlexiWind)); // wind
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res.Add(new LSL_Float(shape.FlexiTension)); // tension
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res.Add(new LSL_Vector(shape.FlexiForceX, // force
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shape.FlexiForceY,
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shape.FlexiForceZ));
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shape.FlexiForceY,
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shape.FlexiForceZ));
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break;
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case (int)ScriptBaseClass.PRIM_TEXGEN:
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@@ -7358,8 +7355,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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res.Add(new LSL_Integer(0));
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res.Add(new LSL_Vector(shape.LightColorR, // color
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shape.LightColorG,
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shape.LightColorB));
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shape.LightColorG,
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shape.LightColorB));
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res.Add(new LSL_Float(shape.LightIntensity)); // intensity
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res.Add(new LSL_Float(shape.LightRadius)); // radius
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res.Add(new LSL_Float(shape.LightFalloff)); // falloff
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