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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.
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@@ -181,7 +181,7 @@ public struct ConvexHull
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public enum PhysicsShapeType
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{
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SHAPE_UNKNOWN = 0,
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SHAPE_AVATAR = 1,
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SHAPE_CAPSULE = 1,
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SHAPE_BOX = 2,
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SHAPE_CONE = 3,
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SHAPE_CYLINDER = 4,
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