* EventQueueGet is now working.

* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
This commit is contained in:
Teravus Ovares
2008-10-03 09:53:49 +00:00
parent cffd73c59f
commit 8de395d379
6 changed files with 347 additions and 30 deletions

View File

@@ -449,7 +449,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else
{
//MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
m_socket.SendTo(buffer, size, flags, sendto);
try
{
m_socket.SendTo(buffer, size, flags, sendto);
}
catch (SocketException SockE)
{
m_log.ErrorFormat("[UDPSERVER]: Caught Socket Error in the send buffer!. {0}",SockE.ToString());
}
}
}
}