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* EventQueueGet is now working.
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
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@@ -449,7 +449,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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{
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//MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
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m_socket.SendTo(buffer, size, flags, sendto);
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try
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{
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m_socket.SendTo(buffer, size, flags, sendto);
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}
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catch (SocketException SockE)
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{
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m_log.ErrorFormat("[UDPSERVER]: Caught Socket Error in the send buffer!. {0}",SockE.ToString());
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}
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}
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}
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}
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