* EventQueueGet is now working.

* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
This commit is contained in:
Teravus Ovares
2008-10-03 09:53:49 +00:00
parent cffd73c59f
commit 8de395d379
6 changed files with 347 additions and 30 deletions

View File

@@ -83,7 +83,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
// TODO currently, this only returns one region per name. LL servers will return all starting with the provided name.
RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName);
// fetch the mapblock of the named sim. We need this anyway (we have the map open, and just jumped to the sim),
// so there shouldn't be any penalty for that.
// so there shouldn't be any penalty for that.
if (info == null)
{
m_log.Warn("[MAPSEARCHMODULE]: Got Null Region Question!");
return;
}
List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)info.RegionLocX,
(int)info.RegionLocY,
(int)info.RegionLocX,