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* EventQueueGet is now working.
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
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@@ -83,7 +83,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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// TODO currently, this only returns one region per name. LL servers will return all starting with the provided name.
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RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName);
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// fetch the mapblock of the named sim. We need this anyway (we have the map open, and just jumped to the sim),
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// so there shouldn't be any penalty for that.
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// so there shouldn't be any penalty for that.
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if (info == null)
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{
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m_log.Warn("[MAPSEARCHMODULE]: Got Null Region Question!");
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return;
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}
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List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)info.RegionLocX,
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(int)info.RegionLocY,
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(int)info.RegionLocX,
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