Revert "Add localid support to ch0de properly"

This reverts commit bb402d0d95.
This commit is contained in:
Melanie
2011-07-15 19:35:49 +02:00
parent 8925fb5537
commit 8dff9d564d
12 changed files with 68 additions and 26 deletions

View File

@@ -256,9 +256,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid)
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
{
m_localID = localid;
ode = dode;
if (!pos.IsFinite())
{

View File

@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, uint localid)
IMesh mesh, PrimitiveBaseShape pbs, bool isphysical)
{
Vector3 pos = position;
@@ -1727,7 +1727,7 @@ namespace OpenSim.Region.Physics.OdePlugin
OdePrim newPrim;
lock (OdeLock)
{
newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, ode, localid);
newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, ode);
lock (_prims)
_prims.Add(newPrim);
@@ -1749,7 +1749,13 @@ namespace OpenSim.Region.Physics.OdePlugin
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
Vector3 size, Quaternion rotation) //To be removed
{
return AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
PhysicsActor result;
IMesh mesh = null;
@@ -1757,7 +1763,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (needsMeshing(pbs))
mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, localid);
result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);
return result;
}