mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Revert "Add localid support to ch0de properly"
This reverts commit bb402d0d95.
This commit is contained in:
@@ -77,16 +77,15 @@ namespace OpenSim.Region.Physics.Manager
|
||||
|
||||
public abstract void RemovePrim(PhysicsActor prim);
|
||||
|
||||
//public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
// Vector3 size, Quaternion rotation); //To be removed - Actually removed!
|
||||
|
||||
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
|
||||
Vector3 size, Quaternion rotation); //To be removed
|
||||
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical);
|
||||
|
||||
public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
|
||||
Vector3 size, Quaternion rotation, bool isPhysical)
|
||||
{
|
||||
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
|
||||
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
|
||||
|
||||
if (ret != null)
|
||||
ret.LocalID = localID;
|
||||
@@ -263,7 +262,13 @@ namespace OpenSim.Region.Physics.Manager
|
||||
*/
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
|
||||
Vector3 size, Quaternion rotation) //To be removed
|
||||
{
|
||||
return AddPrimShape(primName, pbs, position, size, rotation, false);
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical)
|
||||
{
|
||||
m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||||
return PhysicsActor.Null;
|
||||
|
||||
Reference in New Issue
Block a user