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* Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
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@@ -35,6 +35,7 @@ namespace OpenSim.Framework
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private sbyte m_discardLevel;
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private uint m_packetNumber;
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private float m_priority;
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private int m_requestType;
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protected UUID m_requestedAssetID;
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public float Priority
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@@ -69,5 +70,18 @@ namespace OpenSim.Framework
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get { return m_requestedAssetID; }
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set { m_requestedAssetID = value; }
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}
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public int RequestType
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{
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get { return m_requestType; }
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set { m_requestType = value; }
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}
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public override string ToString()
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{
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return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
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m_discardLevel,
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m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
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}
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}
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}
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