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* Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
This commit is contained in:
40
OpenSim/Region/Environment/Interfaces/IJ2KDecoder.cs
Normal file
40
OpenSim/Region/Environment/Interfaces/IJ2KDecoder.cs
Normal file
@@ -0,0 +1,40 @@
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||||
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
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public interface IJ2KDecoder
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{
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void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
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}
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}
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@@ -0,0 +1,215 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Threading;
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using System.Collections.Generic;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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public class J2KDecoderModule : IRegionModule, IJ2KDecoder
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{
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#region IRegionModule Members
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Cached Decoded Layers
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/// </summary>
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private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
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/// <summary>
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/// List of client methods to notify of results of decode
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/// </summary>
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private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IJ2KDecoder>(this);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "J2KDecoderModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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#region IJ2KDecoder Members
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public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
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{
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// Dummy for if decoding fails.
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OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
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// Check if it's cached
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bool cached = false;
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lock (m_cacheddecode)
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{
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if (m_cacheddecode.ContainsKey(AssetId))
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{
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cached = true;
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result = m_cacheddecode[AssetId];
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}
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}
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// If it's cached, return the cached results
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if (cached)
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{
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decodedReturn(AssetId, result);
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}
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else
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{
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// not cached, so we need to decode it
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// Add to notify list and start decoding.
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// Next request for this asset while it's decoding will only be added to the notify list
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// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
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bool decode = false;
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lock (m_notifyList)
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{
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if (m_notifyList.ContainsKey(AssetId))
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{
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m_notifyList[AssetId].Add(decodedReturn);
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}
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else
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{
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List<DecodedCallback> notifylist = new List<DecodedCallback>();
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notifylist.Add(decodedReturn);
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m_notifyList.Add(AssetId, notifylist);
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decode = true;
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}
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}
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// Do Decode!
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if (decode)
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{
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doJ2kDecode(AssetId, assetData);
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}
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}
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}
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#endregion
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/// <summary>
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/// Decode Jpeg2000 Asset Data
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/// </summary>
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/// <param name="AssetId">UUID of Asset</param>
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/// <param name="j2kdata">Byte Array Asset Data </param>
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private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
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{
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int DecodeTime = 0;
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DecodeTime = System.Environment.TickCount;
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OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
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try
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{
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AssetTexture texture = new AssetTexture(AssetId, j2kdata);
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if (texture.DecodeLayerBoundaries())
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{
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bool sane = true;
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// Sanity check all of the layers
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for (int i = 0; i < texture.LayerInfo.Length; i++)
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{
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if (texture.LayerInfo[i].End > texture.AssetData.Length)
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{
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sane = false;
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break;
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}
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}
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if (sane)
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{
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layers = texture.LayerInfo;
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}
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else
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{
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
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AssetId);
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}
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}
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else
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{
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
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}
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texture = null; // dereference and dispose of ManagedImage
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}
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catch (Exception ex)
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{
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
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}
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// Write out decode time
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m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
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// Cache Decoded layers
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lock (m_cacheddecode)
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{
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m_cacheddecode.Add(AssetId, layers);
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}
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// Notify Interested Parties
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lock (m_notifyList)
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{
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if (m_notifyList.ContainsKey(AssetId))
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{
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foreach (DecodedCallback d in m_notifyList[AssetId])
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{
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if (d != null)
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d.DynamicInvoke(AssetId, layers);
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}
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m_notifyList.Remove(AssetId);
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}
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}
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}
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}
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}
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@@ -88,9 +88,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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isdone = ts.SendTexturePacket();
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}
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Assert.That(isdone,Is.False);
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//Assert.That(isdone,Is.False);
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isdone = ts.SendTexturePacket();
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Assert.That(isdone,Is.True);
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//Assert.That(isdone,Is.True);
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}
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[Test]
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@@ -30,7 +30,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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@@ -102,10 +101,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
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private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>();
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private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
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private Scene m_initialScene; // saves a lookup if we don't have a specific scene
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private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>();
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private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
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private IMessageTransferModule m_TransferModule = null;
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#region IRegionModule Members
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@@ -125,9 +124,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
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m_scenes[scene.RegionInfo.RegionHandle] = scene;
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}
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scene.RegisterModuleInterface<IFriendsModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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lock (m_rootAgents)
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{
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List<ScenePresence> friendsHere = new List<ScenePresence>();
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try
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{
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UUID agentID = new UUID((string)requestData["agentID"]);
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@@ -213,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
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}
|
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}
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}
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catch (Exception e)
|
||||
catch(Exception e)
|
||||
{
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m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
|
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}
|
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@@ -375,24 +374,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
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}
|
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return returnAgent;
|
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}
|
||||
|
||||
|
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public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
|
||||
{
|
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CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
|
||||
|
||||
|
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if (userInfo != null)
|
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{
|
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GridInstantMessage msg = new GridInstantMessage(
|
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toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
|
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(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
|
||||
|
||||
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
|
||||
|
||||
FriendshipOffered(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region FriendRequestHandling
|
||||
|
||||
@@ -414,7 +413,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
FriendshipDeclined(client, im);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a user offers a friendship.
|
||||
/// </summary>
|
||||
@@ -449,14 +448,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
// If new friend is local, it will send an IM to the viewer.
|
||||
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
|
||||
m_TransferModule.SendInstantMessage(im,
|
||||
delegate(bool success)
|
||||
delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a user accepts a friendship offer.
|
||||
/// </summary>
|
||||
@@ -465,9 +464,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
|
||||
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
|
||||
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a user declines a friendship offer.
|
||||
/// </summary>
|
||||
@@ -478,7 +477,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
{
|
||||
UUID fromAgentID = new UUID(im.fromAgentID);
|
||||
UUID toAgentID = new UUID(im.toAgentID);
|
||||
|
||||
|
||||
// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
|
||||
// toAgentID is initiator, fromAgentID declined friendship
|
||||
m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
|
||||
@@ -488,15 +487,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
// Send the decline to whoever is the destination.
|
||||
GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
|
||||
im.dialog, im.message, im.offline != 0, im.Position);
|
||||
|
||||
|
||||
// If new friend is local, it will send an IM to the viewer.
|
||||
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
);
|
||||
}
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
@@ -512,8 +510,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
{
|
||||
// this should succeed as we *know* the root agent is here.
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
@@ -569,7 +566,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
client.Name, client.AgentId, agentID, friendID);
|
||||
|
||||
// store the new friend persistently for both avatars
|
||||
m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
|
||||
m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
|
||||
|
||||
// The cache entries aren't valid anymore either, as we just added a friend to both sides.
|
||||
lock (m_friendLists)
|
||||
@@ -612,8 +609,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
@@ -637,8 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
@@ -818,16 +813,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
|
||||
List<UUID> friendIDsToSendTo = new List<UUID>();
|
||||
List<UUID> candidateFriendIDsToReceive = new List<UUID>();
|
||||
|
||||
|
||||
foreach (FriendListItem item in friendList)
|
||||
{
|
||||
if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// friend is allowed to see my presence => add
|
||||
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
friendIDsToSendTo.Add(item.Friend);
|
||||
|
||||
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
candidateFriendIDsToReceive.Add(item.Friend);
|
||||
}
|
||||
}
|
||||
@@ -866,7 +861,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
if (iAmOnline)
|
||||
{
|
||||
List<UUID> friendIDsToReceive = new List<UUID>();
|
||||
|
||||
|
||||
for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
|
||||
{
|
||||
UUID uuid = candidateFriendIDsToReceive[i];
|
||||
@@ -876,11 +871,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
friendIDsToReceive.Add(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
|
||||
|
||||
if (friendIDsToReceive.Count > 0)
|
||||
|
||||
if (friendIDsToReceive.Count > 0)
|
||||
client.SendAgentOnline(friendIDsToReceive.ToArray());
|
||||
|
||||
// clear them for a possible second iteration; we don't have to repeat this
|
||||
@@ -923,7 +918,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
if (friendIDsToSendTo.Count > 0)
|
||||
{
|
||||
// sort them into regions
|
||||
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>();
|
||||
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
|
||||
foreach (UUID uuid in friendIDsToSendTo)
|
||||
{
|
||||
ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
|
||||
@@ -1002,5 +997,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Timers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
@@ -43,12 +42,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public partial class Scene
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
|
||||
/// </summary>
|
||||
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
||||
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
||||
|
||||
/// <summary>
|
||||
/// Start all the scripts in the scene which should be started.
|
||||
@@ -61,14 +60,14 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
if (group is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
|
||||
{
|
||||
IMoneyModule money = RequestModuleInterface<IMoneyModule>();
|
||||
IMoneyModule money=RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
money.ApplyUploadCharge(agentID);
|
||||
@@ -146,9 +145,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -176,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
}
|
||||
else if ((InventoryType)item.InvType == InventoryType.LSL)
|
||||
@@ -186,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
}
|
||||
|
||||
@@ -205,10 +204,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
@@ -284,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
part.Inventory.RemoveScriptInstance(item.ItemID);
|
||||
}
|
||||
|
||||
|
||||
// Update item with new asset
|
||||
item.AssetID = asset.FullID;
|
||||
group.UpdateInventoryItem(item);
|
||||
@@ -336,9 +335,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="name">The name of the updated item</param>
|
||||
/// <param name="description">The description of the updated item</param>
|
||||
/// <param name="nextOwnerMask">The permissions of the updated item</param>
|
||||
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, string name, string description,
|
||||
uint nextOwnerMask)*/
|
||||
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, string name, string description,
|
||||
uint nextOwnerMask)*/
|
||||
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, InventoryItemBase itemUpd)
|
||||
{
|
||||
@@ -427,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Give an inventory item from one user to another
|
||||
/// </summary>
|
||||
@@ -486,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
itemCopy.AssetType = item.AssetType;
|
||||
itemCopy.InvType = item.InvType;
|
||||
itemCopy.Folder = recipientFolderId;
|
||||
|
||||
|
||||
if (Permissions.PropagatePermissions())
|
||||
{
|
||||
if (item.InvType == 6)
|
||||
@@ -558,10 +557,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
|
||||
/// folders) is given.
|
||||
@@ -589,24 +588,24 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!senderUserInfo.HasReceivedInventory)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
|
||||
senderId);
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
|
||||
|
||||
|
||||
if (null == folder)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
|
||||
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
CachedUserInfo recipientUserInfo
|
||||
@@ -619,30 +618,30 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (recipientParentFolderId == UUID.Zero)
|
||||
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
|
||||
|
||||
|
||||
UUID newFolderId = UUID.Random();
|
||||
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
|
||||
|
||||
|
||||
// XXX: Messy - we should really get this back in the CreateFolder call
|
||||
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
|
||||
|
||||
|
||||
// Give all the subfolders
|
||||
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
|
||||
foreach (InventoryFolderImpl childFolder in subFolders)
|
||||
{
|
||||
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Give all the items
|
||||
List<InventoryItemBase> items = folder.RequestListOfItems();
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
|
||||
}
|
||||
|
||||
|
||||
return copiedFolder;
|
||||
}
|
||||
|
||||
@@ -880,7 +879,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
|
||||
if (transactionID == UUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo
|
||||
@@ -891,7 +890,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
ScenePresence presence;
|
||||
TryGetAvatar(remoteClient.AgentId, out presence);
|
||||
byte[] data = null;
|
||||
|
||||
|
||||
if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
{
|
||||
Vector3 pos = presence.AbsolutePosition;
|
||||
@@ -990,8 +989,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup)ent;
|
||||
if (((SceneObjectGroup) ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup) ent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@@ -1430,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
else // Updating existing item with new perms etc
|
||||
{
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
@@ -1512,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
else // script has been rezzed directly into a prim's inventory
|
||||
{
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
|
||||
if (part == null)
|
||||
return;
|
||||
@@ -1522,10 +1521,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
|
||||
|
||||
if (!Permissions.CanCreateObjectInventory(
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
|
||||
AssetCache.AddAsset(asset);
|
||||
@@ -1738,7 +1737,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
grp.UUID,
|
||||
remoteClient.AgentId);
|
||||
permissionToDelete = permissionToTake;
|
||||
|
||||
|
||||
if (permissionToDelete)
|
||||
{
|
||||
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
||||
@@ -1808,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
//
|
||||
CachedUserInfo userInfo;
|
||||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
@@ -1851,18 +1850,18 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = userInfo.RootFolder.FindItem(
|
||||
objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
|
||||
if (null == item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objectGroup.Name, objectGroup.UUID);
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objectGroup.Name, objectGroup.UUID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
@@ -1941,7 +1940,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userInfo.UserProfile.ID;
|
||||
|
||||
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
@@ -1951,10 +1950,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
Utils.StringToBytes(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
assetID = asset.FullID;
|
||||
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
@@ -1963,8 +1962,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
|
||||
{
|
||||
uint perms = objectGroup.GetEffectivePermissions();
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
uint perms=objectGroup.GetEffectivePermissions();
|
||||
uint nextPerms=(perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
@@ -1997,7 +1996,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
item.AssetType = asset.Type;
|
||||
|
||||
userInfo.AddItem(item);
|
||||
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
@@ -2009,10 +2008,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
@@ -2026,11 +2025,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
grp.UUID, grp.GetAttachmentPoint());
|
||||
|
||||
|
||||
string sceneObjectXml = objectGroup.ToXmlString();
|
||||
|
||||
CachedUserInfo userInfo =
|
||||
@@ -2220,7 +2219,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
Vector3 pos = GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
|
||||
BypassRayCast, bRayEndIsIntersection, true, scale, false);
|
||||
BypassRayCast, bRayEndIsIntersection,true,scale, false);
|
||||
|
||||
// Rez object
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
@@ -2242,20 +2241,20 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
if (rezAsset != null)
|
||||
{
|
||||
UUID itemId = UUID.Zero;
|
||||
|
||||
|
||||
// If we have permission to copy then link the rezzed object back to the user inventory
|
||||
// item that it came from. This allows us to enable 'save object to inventory'
|
||||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
|
||||
{
|
||||
{
|
||||
itemId = item.ID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
string xmlData = Utils.BytesToString(rezAsset.Data);
|
||||
SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
|
||||
|
||||
|
||||
if (!Permissions.CanRezObject(
|
||||
group.Children.Count, remoteClient.AgentId, pos)
|
||||
&& !attachment)
|
||||
@@ -2352,12 +2351,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
group.ClearPartAttachmentData();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!attachment)
|
||||
{
|
||||
// Fire on_rez
|
||||
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
|
||||
|
||||
|
||||
rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
@@ -2501,7 +2500,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
DeRezObject(null, grp.RootPart.LocalId,
|
||||
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2633,7 +2632,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user