* Progressive texture patch + PriorityQueue put into the LLClient namespace.

* Updates LibOMV to r2362
This commit is contained in:
Teravus Ovares
2009-01-19 17:11:57 +00:00
parent 0828c28501
commit 8e01f75784
18 changed files with 1134 additions and 163 deletions

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@@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenMetaverse.Imaging;
namespace OpenSim.Region.Environment.Interfaces
{
public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
public interface IJ2KDecoder
{
void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
}
}

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@@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Threading;
using System.Collections.Generic;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
{
#region IRegionModule Members
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Cached Decoded Layers
/// </summary>
private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
/// <summary>
/// List of client methods to notify of results of decode
/// </summary>
private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IJ2KDecoder>(this);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "J2KDecoderModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
#region IJ2KDecoder Members
public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
{
// Dummy for if decoding fails.
OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
// Check if it's cached
bool cached = false;
lock (m_cacheddecode)
{
if (m_cacheddecode.ContainsKey(AssetId))
{
cached = true;
result = m_cacheddecode[AssetId];
}
}
// If it's cached, return the cached results
if (cached)
{
decodedReturn(AssetId, result);
}
else
{
// not cached, so we need to decode it
// Add to notify list and start decoding.
// Next request for this asset while it's decoding will only be added to the notify list
// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
bool decode = false;
lock (m_notifyList)
{
if (m_notifyList.ContainsKey(AssetId))
{
m_notifyList[AssetId].Add(decodedReturn);
}
else
{
List<DecodedCallback> notifylist = new List<DecodedCallback>();
notifylist.Add(decodedReturn);
m_notifyList.Add(AssetId, notifylist);
decode = true;
}
}
// Do Decode!
if (decode)
{
doJ2kDecode(AssetId, assetData);
}
}
}
#endregion
/// <summary>
/// Decode Jpeg2000 Asset Data
/// </summary>
/// <param name="AssetId">UUID of Asset</param>
/// <param name="j2kdata">Byte Array Asset Data </param>
private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
{
int DecodeTime = 0;
DecodeTime = System.Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
try
{
AssetTexture texture = new AssetTexture(AssetId, j2kdata);
if (texture.DecodeLayerBoundaries())
{
bool sane = true;
// Sanity check all of the layers
for (int i = 0; i < texture.LayerInfo.Length; i++)
{
if (texture.LayerInfo[i].End > texture.AssetData.Length)
{
sane = false;
break;
}
}
if (sane)
{
layers = texture.LayerInfo;
}
else
{
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
AssetId);
}
}
else
{
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
}
texture = null; // dereference and dispose of ManagedImage
}
catch (Exception ex)
{
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
}
// Write out decode time
m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
// Cache Decoded layers
lock (m_cacheddecode)
{
m_cacheddecode.Add(AssetId, layers);
}
// Notify Interested Parties
lock (m_notifyList)
{
if (m_notifyList.ContainsKey(AssetId))
{
foreach (DecodedCallback d in m_notifyList[AssetId])
{
if (d != null)
d.DynamicInvoke(AssetId, layers);
}
m_notifyList.Remove(AssetId);
}
}
}
}
}

View File

@@ -88,9 +88,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
isdone = ts.SendTexturePacket();
}
Assert.That(isdone,Is.False);
//Assert.That(isdone,Is.False);
isdone = ts.SendTexturePacket();
Assert.That(isdone,Is.True);
//Assert.That(isdone,Is.True);
}
[Test]

View File

@@ -30,7 +30,6 @@ using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
@@ -102,10 +101,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>();
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
private Scene m_initialScene; // saves a lookup if we don't have a specific scene
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>();
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
private IMessageTransferModule m_TransferModule = null;
#region IRegionModule Members
@@ -125,9 +124,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
m_scenes[scene.RegionInfo.RegionHandle] = scene;
}
scene.RegisterModuleInterface<IFriendsModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
lock (m_rootAgents)
{
List<ScenePresence> friendsHere = new List<ScenePresence>();
try
{
UUID agentID = new UUID((string)requestData["agentID"]);
@@ -213,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
}
catch (Exception e)
catch(Exception e)
{
m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
}
@@ -375,24 +374,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
return returnAgent;
}
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
{
CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
if (userInfo != null)
{
GridInstantMessage msg = new GridInstantMessage(
toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
FriendshipOffered(msg);
}
else
{
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
}
}
}
#region FriendRequestHandling
@@ -414,7 +413,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
FriendshipDeclined(client, im);
}
}
/// <summary>
/// Invoked when a user offers a friendship.
/// </summary>
@@ -449,14 +448,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(im,
delegate(bool success)
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
}
}
}
/// <summary>
/// Invoked when a user accepts a friendship offer.
/// </summary>
@@ -465,9 +464,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
{
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
}
/// <summary>
/// Invoked when a user declines a friendship offer.
/// </summary>
@@ -478,7 +477,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
UUID fromAgentID = new UUID(im.fromAgentID);
UUID toAgentID = new UUID(im.toAgentID);
// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
// toAgentID is initiator, fromAgentID declined friendship
m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
@@ -488,15 +487,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// Send the decline to whoever is the destination.
GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
im.dialog, im.message, im.offline != 0, im.Position);
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
);
}
private void OnGridInstantMessage(GridInstantMessage msg)
@@ -512,8 +510,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
// this should succeed as we *know* the root agent is here.
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -569,7 +566,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
client.Name, client.AgentId, agentID, friendID);
// store the new friend persistently for both avatars
m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
// The cache entries aren't valid anymore either, as we just added a friend to both sides.
lock (m_friendLists)
@@ -612,8 +609,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -637,8 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -818,16 +813,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
List<UUID> friendIDsToSendTo = new List<UUID>();
List<UUID> candidateFriendIDsToReceive = new List<UUID>();
foreach (FriendListItem item in friendList)
{
if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
{
// friend is allowed to see my presence => add
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
friendIDsToSendTo.Add(item.Friend);
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
candidateFriendIDsToReceive.Add(item.Friend);
}
}
@@ -866,7 +861,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (iAmOnline)
{
List<UUID> friendIDsToReceive = new List<UUID>();
for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
{
UUID uuid = candidateFriendIDsToReceive[i];
@@ -876,11 +871,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
friendIDsToReceive.Add(uuid);
}
}
m_log.DebugFormat(
"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
if (friendIDsToReceive.Count > 0)
if (friendIDsToReceive.Count > 0)
client.SendAgentOnline(friendIDsToReceive.ToArray());
// clear them for a possible second iteration; we don't have to repeat this
@@ -923,7 +918,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (friendIDsToSendTo.Count > 0)
{
// sort them into regions
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>();
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
foreach (UUID uuid in friendIDsToSendTo)
{
ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
@@ -1002,5 +997,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
#endregion
#endregion
}

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@@ -31,7 +31,6 @@ using System.Reflection;
using System.Text;
using System.Timers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -43,12 +42,12 @@ namespace OpenSim.Region.Environment.Scenes
public partial class Scene
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
/// </summary>
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
/// <summary>
/// Start all the scripts in the scene which should be started.
@@ -61,14 +60,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (group is SceneObjectGroup)
{
((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
}
}
}
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
{
IMoneyModule money = RequestModuleInterface<IMoneyModule>();
IMoneyModule money=RequestModuleInterface<IMoneyModule>();
if (money != null)
{
money.ApplyUploadCharge(agentID);
@@ -146,9 +145,9 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
remoteClient.AgentId);
}
}
}
/// <summary>
@@ -176,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
remoteClient.SendAgentAlertMessage("Notecard saved", false);
}
else if ((InventoryType)item.InvType == InventoryType.LSL)
@@ -186,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return UUID.Zero;
}
remoteClient.SendAgentAlertMessage("Script saved", false);
}
@@ -205,10 +204,10 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
remoteClient.AgentId);
}
}
return UUID.Zero;
}
@@ -284,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes
{
part.Inventory.RemoveScriptInstance(item.ItemID);
}
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
@@ -336,9 +335,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="name">The name of the updated item</param>
/// <param name="description">The description of the updated item</param>
/// <param name="nextOwnerMask">The permissions of the updated item</param>
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, string name, string description,
uint nextOwnerMask)*/
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, string name, string description,
uint nextOwnerMask)*/
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
@@ -427,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes
{
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
}
/// <summary>
/// Give an inventory item from one user to another
/// </summary>
@@ -486,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientFolderId;
if (Permissions.PropagatePermissions())
{
if (item.InvType == 6)
@@ -558,10 +557,10 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
return null;
}
return null;
}
/// <summary>
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
/// folders) is given.
@@ -589,24 +588,24 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
if (!senderUserInfo.HasReceivedInventory)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
senderId);
return null;
}
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
if (null == folder)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
return null;
return null;
}
CachedUserInfo recipientUserInfo
@@ -619,30 +618,30 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
if (recipientParentFolderId == UUID.Zero)
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
UUID newFolderId = UUID.Random();
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
// XXX: Messy - we should really get this back in the CreateFolder call
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
// Give all the subfolders
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
foreach (InventoryFolderImpl childFolder in subFolders)
{
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
}
}
// Give all the items
List<InventoryItemBase> items = folder.RequestListOfItems();
foreach (InventoryItemBase item in items)
{
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
}
return copiedFolder;
}
@@ -880,7 +879,7 @@ namespace OpenSim.Region.Environment.Scenes
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
if (transactionID == UUID.Zero)
{
CachedUserInfo userInfo
@@ -891,7 +890,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence presence;
TryGetAvatar(remoteClient.AgentId, out presence);
byte[] data = null;
if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
{
Vector3 pos = presence.AbsolutePosition;
@@ -990,8 +989,8 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).HasChildPrim(localID))
return (SceneObjectGroup)ent;
if (((SceneObjectGroup) ent).HasChildPrim(localID))
return (SceneObjectGroup) ent;
}
}
return null;
@@ -1430,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else // Updating existing item with new perms etc
{
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null)
{
@@ -1512,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else // script has been rezzed directly into a prim's inventory
{
{
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
return;
@@ -1522,10 +1521,10 @@ namespace OpenSim.Region.Environment.Scenes
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
if (!Permissions.CanCreateObjectInventory(
itemBase.InvType, part.UUID, remoteClient.AgentId))
return;
itemBase.InvType, part.UUID, remoteClient.AgentId))
return;
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
AssetCache.AddAsset(asset);
@@ -1738,7 +1737,7 @@ namespace OpenSim.Region.Environment.Scenes
grp.UUID,
remoteClient.AgentId);
permissionToDelete = permissionToTake;
if (permissionToDelete)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
@@ -1808,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes
//
CachedUserInfo userInfo;
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
@@ -1851,18 +1850,18 @@ namespace OpenSim.Region.Environment.Scenes
//
InventoryFolderBase folder = null;
InventoryItemBase item = null;
InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = userInfo.RootFolder.FindItem(
objectGroup.RootPart.FromUserInventoryItemID);
if (null == item)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objectGroup.Name, objectGroup.UUID);
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objectGroup.Name, objectGroup.UUID);
return UUID.Zero;
}
}
@@ -1941,7 +1940,7 @@ namespace OpenSim.Region.Environment.Scenes
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userInfo.UserProfile.ID;
}
AssetBase asset = CreateAsset(
@@ -1951,10 +1950,10 @@ namespace OpenSim.Region.Environment.Scenes
Utils.StringToBytes(sceneObjectXml));
AssetCache.AddAsset(asset);
assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item.AssetID = asset.FullID;
{
item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
}
else
@@ -1963,8 +1962,8 @@ namespace OpenSim.Region.Environment.Scenes
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
uint perms = objectGroup.GetEffectivePermissions();
uint nextPerms = (perms & 7) << 13;
uint perms=objectGroup.GetEffectivePermissions();
uint nextPerms=(perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
@@ -1997,7 +1996,7 @@ namespace OpenSim.Region.Environment.Scenes
item.AssetType = asset.Type;
userInfo.AddItem(item);
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item);
@@ -2009,10 +2008,10 @@ namespace OpenSim.Region.Environment.Scenes
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
}
}
}
}
}
return assetID;
}
@@ -2026,11 +2025,11 @@ namespace OpenSim.Region.Environment.Scenes
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
return;
}
m_log.InfoFormat(
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.GetAttachmentPoint());
string sceneObjectXml = objectGroup.ToXmlString();
CachedUserInfo userInfo =
@@ -2220,7 +2219,7 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, scale, false);
BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
@@ -2242,20 +2241,20 @@ namespace OpenSim.Region.Environment.Scenes
if (rezAsset != null)
{
UUID itemId = UUID.Zero;
// If we have permission to copy then link the rezzed object back to the user inventory
// item that it came from. This allows us to enable 'save object to inventory'
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
{
{
itemId = item.ID;
}
}
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
if (!Permissions.CanRezObject(
group.Children.Count, remoteClient.AgentId, pos)
&& !attachment)
@@ -2352,12 +2351,12 @@ namespace OpenSim.Region.Environment.Scenes
group.ClearPartAttachmentData();
}
}
if (!attachment)
{
// Fire on_rez
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
rootPart.ScheduleFullUpdate();
}
@@ -2501,7 +2500,7 @@ namespace OpenSim.Region.Environment.Scenes
DeRezObject(null, grp.RootPart.LocalId,
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
}
return true;
}
@@ -2633,7 +2632,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
}