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* Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
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@@ -30,7 +30,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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@@ -102,10 +101,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
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private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>();
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private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
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private Scene m_initialScene; // saves a lookup if we don't have a specific scene
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private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>();
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private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
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private IMessageTransferModule m_TransferModule = null;
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#region IRegionModule Members
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@@ -125,9 +124,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
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m_scenes[scene.RegionInfo.RegionHandle] = scene;
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}
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scene.RegisterModuleInterface<IFriendsModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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lock (m_rootAgents)
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{
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List<ScenePresence> friendsHere = new List<ScenePresence>();
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try
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{
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UUID agentID = new UUID((string)requestData["agentID"]);
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@@ -213,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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}
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}
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}
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catch (Exception e)
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catch(Exception e)
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{
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m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
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}
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@@ -375,24 +374,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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}
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return returnAgent;
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}
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public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
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{
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CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
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if (userInfo != null)
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{
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GridInstantMessage msg = new GridInstantMessage(
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toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
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(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
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(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
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FriendshipOffered(msg);
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}
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else
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{
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m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
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}
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}
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}
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#region FriendRequestHandling
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@@ -414,7 +413,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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FriendshipDeclined(client, im);
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}
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}
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/// <summary>
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/// Invoked when a user offers a friendship.
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/// </summary>
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@@ -449,14 +448,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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// If new friend is local, it will send an IM to the viewer.
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// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
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m_TransferModule.SendInstantMessage(im,
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delegate(bool success)
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delegate(bool success)
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{
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m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
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}
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);
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}
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}
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}
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/// <summary>
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/// Invoked when a user accepts a friendship offer.
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/// </summary>
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@@ -465,9 +464,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
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{
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m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
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client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
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client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
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}
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/// <summary>
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/// Invoked when a user declines a friendship offer.
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/// </summary>
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@@ -478,7 +477,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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UUID fromAgentID = new UUID(im.fromAgentID);
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UUID toAgentID = new UUID(im.toAgentID);
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// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
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// toAgentID is initiator, fromAgentID declined friendship
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m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
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@@ -488,15 +487,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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// Send the decline to whoever is the destination.
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GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
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im.dialog, im.message, im.offline != 0, im.Position);
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// If new friend is local, it will send an IM to the viewer.
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// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
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m_TransferModule.SendInstantMessage(msg,
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delegate(bool success)
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{
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delegate(bool success) {
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m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
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}
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);
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);
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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@@ -512,8 +510,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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// this should succeed as we *know* the root agent is here.
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m_TransferModule.SendInstantMessage(msg,
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delegate(bool success)
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{
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delegate(bool success) {
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m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
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}
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);
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@@ -569,7 +566,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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client.Name, client.AgentId, agentID, friendID);
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// store the new friend persistently for both avatars
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m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
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m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
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// The cache entries aren't valid anymore either, as we just added a friend to both sides.
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lock (m_friendLists)
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@@ -612,8 +609,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(msg,
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delegate(bool success)
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{
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delegate(bool success) {
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m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
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}
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);
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@@ -637,8 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(msg,
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delegate(bool success)
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{
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delegate(bool success) {
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m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
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}
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);
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@@ -818,16 +813,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
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List<UUID> friendIDsToSendTo = new List<UUID>();
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List<UUID> candidateFriendIDsToReceive = new List<UUID>();
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foreach (FriendListItem item in friendList)
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{
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if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
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{
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// friend is allowed to see my presence => add
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if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
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if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
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friendIDsToSendTo.Add(item.Friend);
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if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
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if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
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candidateFriendIDsToReceive.Add(item.Friend);
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}
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}
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@@ -866,7 +861,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (iAmOnline)
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{
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List<UUID> friendIDsToReceive = new List<UUID>();
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for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
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{
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UUID uuid = candidateFriendIDsToReceive[i];
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@@ -876,11 +871,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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friendIDsToReceive.Add(uuid);
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}
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}
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m_log.DebugFormat(
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"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
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if (friendIDsToReceive.Count > 0)
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if (friendIDsToReceive.Count > 0)
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client.SendAgentOnline(friendIDsToReceive.ToArray());
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// clear them for a possible second iteration; we don't have to repeat this
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@@ -923,7 +918,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (friendIDsToSendTo.Count > 0)
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{
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// sort them into regions
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Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>();
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Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
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foreach (UUID uuid in friendIDsToSendTo)
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{
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ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
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@@ -1002,5 +997,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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}
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}
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#endregion
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#endregion
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}
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