* Progressive texture patch + PriorityQueue put into the LLClient namespace.

* Updates LibOMV to r2362
This commit is contained in:
Teravus Ovares
2009-01-19 17:11:57 +00:00
parent 0828c28501
commit 8e01f75784
18 changed files with 1134 additions and 163 deletions

View File

@@ -30,7 +30,6 @@ using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
@@ -102,10 +101,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>();
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
private Scene m_initialScene; // saves a lookup if we don't have a specific scene
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>();
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
private IMessageTransferModule m_TransferModule = null;
#region IRegionModule Members
@@ -125,9 +124,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
m_scenes[scene.RegionInfo.RegionHandle] = scene;
}
scene.RegisterModuleInterface<IFriendsModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
lock (m_rootAgents)
{
List<ScenePresence> friendsHere = new List<ScenePresence>();
try
{
UUID agentID = new UUID((string)requestData["agentID"]);
@@ -213,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
}
catch (Exception e)
catch(Exception e)
{
m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
}
@@ -375,24 +374,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
return returnAgent;
}
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
{
CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
if (userInfo != null)
{
GridInstantMessage msg = new GridInstantMessage(
toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
FriendshipOffered(msg);
}
else
{
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
}
}
}
#region FriendRequestHandling
@@ -414,7 +413,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
FriendshipDeclined(client, im);
}
}
/// <summary>
/// Invoked when a user offers a friendship.
/// </summary>
@@ -449,14 +448,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(im,
delegate(bool success)
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
}
}
}
/// <summary>
/// Invoked when a user accepts a friendship offer.
/// </summary>
@@ -465,9 +464,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
{
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
}
/// <summary>
/// Invoked when a user declines a friendship offer.
/// </summary>
@@ -478,7 +477,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
UUID fromAgentID = new UUID(im.fromAgentID);
UUID toAgentID = new UUID(im.toAgentID);
// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
// toAgentID is initiator, fromAgentID declined friendship
m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
@@ -488,15 +487,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// Send the decline to whoever is the destination.
GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
im.dialog, im.message, im.offline != 0, im.Position);
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
);
}
private void OnGridInstantMessage(GridInstantMessage msg)
@@ -512,8 +510,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
// this should succeed as we *know* the root agent is here.
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -569,7 +566,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
client.Name, client.AgentId, agentID, friendID);
// store the new friend persistently for both avatars
m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
// The cache entries aren't valid anymore either, as we just added a friend to both sides.
lock (m_friendLists)
@@ -612,8 +609,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -637,8 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success)
{
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -818,16 +813,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
List<UUID> friendIDsToSendTo = new List<UUID>();
List<UUID> candidateFriendIDsToReceive = new List<UUID>();
foreach (FriendListItem item in friendList)
{
if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
{
// friend is allowed to see my presence => add
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
friendIDsToSendTo.Add(item.Friend);
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
candidateFriendIDsToReceive.Add(item.Friend);
}
}
@@ -866,7 +861,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (iAmOnline)
{
List<UUID> friendIDsToReceive = new List<UUID>();
for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
{
UUID uuid = candidateFriendIDsToReceive[i];
@@ -876,11 +871,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
friendIDsToReceive.Add(uuid);
}
}
m_log.DebugFormat(
"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
if (friendIDsToReceive.Count > 0)
if (friendIDsToReceive.Count > 0)
client.SendAgentOnline(friendIDsToReceive.ToArray());
// clear them for a possible second iteration; we don't have to repeat this
@@ -923,7 +918,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (friendIDsToSendTo.Count > 0)
{
// sort them into regions
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>();
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
foreach (UUID uuid in friendIDsToSendTo)
{
ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
@@ -1002,5 +997,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
#endregion
#endregion
}