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* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
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@@ -308,7 +308,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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if (m_wascolliding != m_iscolliding)
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{
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base.SendCollisionUpdate(new CollisionEventUpdate());
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//base.SendCollisionUpdate(new CollisionEventUpdate());
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}
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m_wascolliding = m_iscolliding;
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}
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@@ -362,7 +362,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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if (m_wascollidingGround != m_iscollidingGround)
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{
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base.SendCollisionUpdate(new CollisionEventUpdate());
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//base.SendCollisionUpdate(new CollisionEventUpdate());
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}
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m_wascollidingGround = m_iscollidingGround;
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}
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