Start of trying to make Region/Scene more modular.

Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
This commit is contained in:
MW
2007-08-28 14:21:17 +00:00
parent c1a899b651
commit 8e3b2392d1
22 changed files with 546 additions and 125 deletions

View File

@@ -57,60 +57,8 @@ namespace OpenSim.Region.Environment.Scenes
if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
return;
// Shiny.
double size = (double)(1 << brushsize);
switch (action)
{
case 0:
// flatten terrain
Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0);
break;
case 1:
// raise terrain
Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 2:
//lower terrain
Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0);
break;
case 3:
// smooth terrain
Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0);
break;
case 4:
// noise
Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 5:
// revert
Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0);
break;
// CLIENT EXTENSIONS GO HERE
case 128:
// erode-thermal
break;
case 129:
// erode-aerobic
break;
case 130:
// erode-hydraulic
break;
}
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
if (Terrain.Tainted(x * 16, y * 16))
{
remoteUser.SendLayerData(x, y, Terrain.GetHeights1D());
}
}
}
return;
//if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser);
}
/// <summary>
@@ -146,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
///
/// Should be removed soon as the Chat modules should take over this function
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
@@ -616,40 +564,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="avatarID"></param>
public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
{
string about = "OpenSim crash test dummy";
string bornOn = "Before now";
string flAbout = "First life? What is one of those? OpenSim is my life!";
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", partner);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="xferID"></param>
/// <param name="fileName"></param>
public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName)
{
/*
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
((SceneObjectGroup)ent).RequestInventoryFile(remoteClient, ((SceneObjectGroup)ent).LocalId, xferID);
break;
}
}*/
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);