Start of trying to make Region/Scene more modular.

Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
This commit is contained in:
MW
2007-08-28 14:21:17 +00:00
parent c1a899b651
commit 8e3b2392d1
22 changed files with 546 additions and 125 deletions

View File

@@ -42,6 +42,8 @@ using OpenSim.Framework.Utilities;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Scripting;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Data;
@@ -73,15 +75,24 @@ namespace OpenSim.Region.Environment.Scenes
private Mutex updateLock;
protected ModuleLoader m_moduleLoader;
protected StorageManager storageManager;
protected AgentCircuitManager authenticateHandler;
protected RegionCommsListener regionCommsHost;
protected CommunicationsManager commsManager;
protected XferManager xferManager;
// protected XferManager xferManager;
protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
protected BaseHttpServer httpListener;
protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
protected Dictionary<string, object> APIMethods = new Dictionary<string, object>();
//API method Delegates
// this most likely shouldn't be handled as a API method like this, but doing it for testing purposes
public ModuleAPIMethod<bool, string, byte[]>AddXferFile = null;
#region Properties
public AgentCircuitManager AuthenticateHandler
@@ -146,9 +157,11 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, ModuleLoader moduleLoader)
{
updateLock = new Mutex(false);
m_moduleLoader = moduleLoader;
authenticateHandler = authen;
commsManager = commsMan;
storageManager = storeManager;
@@ -164,8 +177,10 @@ namespace OpenSim.Region.Environment.Scenes
m_scriptManager = new ScriptManager(this);
m_eventManager = new EventManager();
m_permissionManager = new PermissionManager(this);
xferManager = new XferManager();
MainLog.Instance.Verbose("Loading Region Modules");
m_moduleLoader.LoadInternalModules(this);
m_eventManager.OnParcelPrimCountAdd +=
m_LandManager.addPrimToLandPrimCounts;
@@ -182,10 +197,17 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence.LoadAnims();
httpListener = httpServer;
SetMethodDelegates();
}
#endregion
private void SetMethodDelegates()
{
AddXferFile = (ModuleAPIMethod<bool, string, byte[]>)this.RequestAPIMethod("API_AddXferFile");
}
#region Script Handling Methods
public void SendCommandToScripts(string[] args)
@@ -682,7 +704,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRegionHandShakeReply += SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
client.OnModifyTerrain += ModifyTerrain;
client.OnChatFromViewer += SimChat;
//client.OnChatFromViewer += SimChat;
client.OnInstantMessage += InstantMessage;
client.OnRequestWearables += InformClientOfNeighbours;
client.OnAddPrim += AddNewPrim;
@@ -725,15 +747,14 @@ namespace OpenSim.Region.Environment.Scenes
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
// client.OnRequestXfer += RequestXfer;
client.OnRequestXfer += xferManager.RequestXfer;
client.OnConfirmXfer += xferManager.AckPacket;
client.OnRezScript += RezScript;
client.OnRemoveTaskItem += RemoveTaskInventory;
client.OnRequestAvatarProperties += RequestAvatarProperty;
// client.OnRequestAvatarProperties += RequestAvatarProperty;
client.OnGrabObject += ProcessObjectGrab;
EventManager.TriggerOnNewClient(client);
}
protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
@@ -1093,6 +1114,31 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
public void AddModule(string name, IRegionModule module)
{
if (!this.Modules.ContainsKey(name))
{
Modules.Add(name, module);
}
}
public void RegisterAPIMethod(string name, object method)
{
if (!this.APIMethods.ContainsKey(name))
{
this.APIMethods.Add(name, method);
}
}
public object RequestAPIMethod(string name)
{
if (this.APIMethods.ContainsKey(name))
{
return APIMethods[name];
}
return false;
}
public void SetTimePhase(int phase)
{
m_timePhase = phase;