mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
This commit is contained in:
@@ -160,7 +160,7 @@ namespace OpenSim.Framework
|
||||
);
|
||||
|
||||
public delegate void SpinStart(UUID objectID, IClientAPI remoteClient);
|
||||
public delegate void SpinUpdate(UUID objectID, Quaternion rotation, IClientAPI remoteClient);
|
||||
public delegate void SpinObject(UUID objectID, Quaternion rotation, IClientAPI remoteClient);
|
||||
public delegate void SpinStop(UUID objectID, IClientAPI remoteClient);
|
||||
|
||||
public delegate void ParcelAccessListRequest(
|
||||
@@ -607,6 +607,9 @@ namespace OpenSim.Framework
|
||||
event GrabObject OnGrabObject;
|
||||
event ObjectSelect OnDeGrabObject;
|
||||
event MoveObject OnGrabUpdate;
|
||||
event SpinStart OnSpinStart;
|
||||
event SpinObject OnSpinUpdate;
|
||||
event SpinStop OnSpinStop;
|
||||
|
||||
event UpdateShape OnUpdatePrimShape;
|
||||
event ObjectExtraParams OnUpdateExtraParams;
|
||||
|
||||
Reference in New Issue
Block a user