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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
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@@ -172,7 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private MoveObject handlerGrabUpdate; //OnGrabUpdate;
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private ObjectSelect handlerDeGrabObject; //OnDeGrabObject;
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private SpinStart handlerSpinStart; //OnSpinStart;
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private SpinUpdate handlerSpinUpdate; //OnSpinUpdate;
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private SpinObject handlerSpinUpdate; //OnSpinUpdate;
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private SpinStop handlerSpinStop; //OnSpinStop;
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private GenericCall7 handlerObjectDescription;
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private GenericCall7 handlerObjectName;
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@@ -939,7 +939,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ObjectDuplicate OnObjectDuplicate;
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public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
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public event MoveObject OnGrabUpdate;
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public event SpinUpdate OnSpinUpdate;
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public event SpinObject OnSpinUpdate;
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public event AddNewPrim OnAddPrim;
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public event RequestGodlikePowers OnRequestGodlikePowers;
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public event GodKickUser OnGodKickUser;
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