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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
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@@ -96,6 +96,9 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event GrabObject OnGrabObject;
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public event ObjectSelect OnDeGrabObject;
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public event MoveObject OnGrabUpdate;
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public event SpinStart OnSpinStart;
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public event SpinObject OnSpinUpdate;
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public event SpinStop OnSpinStop;
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public event ViewerEffectEventHandler OnViewerEffect;
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public event FetchInventory OnAgentDataUpdateRequest;
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