if at load all pbt terrain id are zero reset all to non pbr ids (so on version update they look the same automaticly)

This commit is contained in:
UbitUmarov
2024-06-15 00:31:25 +01:00
parent 58f74dceb3
commit 8e874d97c5
2 changed files with 15 additions and 12 deletions

View File

@@ -263,28 +263,28 @@ namespace OpenSim.Framework
public UUID TerrainPBR1
{
get { return m_TerrainPBR1; }
set { m_TerrainPBR1 = value.IsZero() ? DEFAULT_TERRAIN_PBR_1 : value; }
set { m_TerrainPBR1 = value;}
}
private UUID m_TerrainPBR2 = UUID.Zero;
public UUID TerrainPBR2
{
get { return m_TerrainPBR2; }
set { m_TerrainPBR2 = value.IsZero() ? DEFAULT_TERRAIN_PBR_2 : value; }
set { m_TerrainPBR2 = value; }
}
private UUID m_TerrainPBR3 = UUID.Zero;
public UUID TerrainPBR3
{
get { return m_TerrainPBR3; }
set { m_TerrainPBR3 = value.IsZero() ? DEFAULT_TERRAIN_PBR_3 : value; }
set { m_TerrainPBR3 = value; }
}
private UUID m_TerrainPBR4 = UUID.Zero;
public UUID TerrainPBR4
{
get { return m_TerrainPBR4; }
set { m_TerrainPBR4 = value.IsZero() ? DEFAULT_TERRAIN_PBR_4 : value; }
set { m_TerrainPBR4 = value; }
}