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mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
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@@ -2583,6 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes
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if(ParentGroup != null)
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ParentGroup.InvalidateEffectivePerms();
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}
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// same as above but called during group Effective Permission validation
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public void AggregatedInnerPermsForGroup()
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{
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@@ -5227,9 +5228,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if (changeFlags == 0)
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return;
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m_shape.TextureEntry = newTex.GetBytes();
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if (changeFlags != 0)
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TriggerScriptChangedEvent(changeFlags);
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TriggerScriptChangedEvent(changeFlags);
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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}
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